Wolfsbane

Wolfsbane

Midnight Games December 31, 1995
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About

Wolfsbane casts you as Axel a merchant cursed to transform into a werewolf after a brutal attack. With midnight approaching you navigate a medieval town in side-scrolling point-and-click segments gathering clues and interacting with residents. Conversations branch based on choices while occasional combat sequences test reflexes as a health bar depletes during fights. The game blends inventory-based puzzle solving with timed tension as Axel races to uncover his attacker’s identity before the curse takes full hold. The game’s strength lies in its compact mystery and shifting perspective. The side-scrolling adventure format feels distinct from typical point-and-click titles of the era while the health meter adds urgency to normally relaxed exploration. Released in 1995 on DOS it offers a brisk narrative with limited but purposeful action breaks. The curse mechanic ties the story to gameplay directly, every decision impacts both investigation and survival.

Storyline

A merchant named Axel who is travelling at night, gets attacked by a werewolf and survives. But his near escape from death comes at a price, when he finds out he is cursed to turn into a werewolf himself. The curse must be removed before midnight, otherwise the transformation cannot be stopped. In order to do that, Axel must find the werewolf who bit him. The problem is that he doesn't know who that werewolf is. It could be any inhabitant of this quiet medieval town - and Axel is determined to find out which one it is.

Game Modes

Single player

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