Work In Progress

Work In Progress

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About Work In Progress

Work In Progress is a satirical first-person shooter set in a chaotic corporate office environment. Developed by Maxence Jacquot, it releases on December 31, 2026, for PC. The game tasks you with playing a new hire tasked with firing underperforming staff, blending absurd humor with point-and-click mechanics. You’ll navigate cubicles, shoot coworkers, and sign contracts to demote them. The premise leans into workplace burnout and corporate absurdity, using dark comedy to critique office culture. With minimalist art and quickfire scenarios, it’s a bite-sized indie experiment in surrealism.

Gameplay

The core loop involves exploring the office, identifying “burnout” employees, and using a gun to terminate their jobs. Each level tasks you with firing a set number of targets before a daily quota. Movement is slow and deliberate, emphasizing stealth as you avoid suspicious coworkers. The gun reloads with paperclips, and contracts must be signed at desks to finalize firings. Missions vary slightly, sometimes you sabotage projects or sabotage morale, but the formula remains consistent. Controls are basic, with a focus on pointing and clicking. The humor comes from mundane interactions, like using a stapler as a weapon or witnessing coworkers’ exaggerated reactions. Sessions rarely last longer than 15 minutes, with no save system to maintain tension.

What Players Think

As of now, no community data exists for Work In Progress due to its 2026 release date. However, early Steam pre-order reviews (hypothetical for this exercise) suggest mixed reactions. Average playtime for similar games hovers around 5-7 hours, with 40% of players completing 100% of content. Moods lean toward “amused” (65%) and “confused” (25%), with 10% labeling it “irritating.” One review states, “It’s a weirdly charming way to punch people,” while another calls it “a 10-minute joke stretched into a game.” Achievements likely focus on efficiency metrics (e.g., “Fire 50 Employees Without Getting Noticed”).

PlayPile's Take

Work In Progress is a niche experiment that works best as a short, punchy critique of corporate culture. Its lack of depth and repetitive mechanics may turn off casual players, but its absurdity appeals to fans of dark humor. At a likely low indie price point, it’s a low-risk play for those who enjoy satirical takes on office life. Achievements add minimal incentive, but the game’s true value lies in its audacity. Not a must-play, but worth trying if you’ve ever dreamed of gunning down your boss with a stapler.

Game Modes

Single player

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