

OpenCritic
Strong
IGDB
"Worms W.M.D. is a good example of a game that can use its original, winning design format, spice things up with a whole bunch of new features, and still come out as an impressive title. The introduction of crafting weapons between rounds adds to the complexity of the strategy in a good way – the game can't be picked up as instantly as games such as Mario + Rabbids Kingdom Battle, but with time and dedication, you'll find a seriously rewarding tactical battle game.Some niggling factors such as the awkwardness of moving your character around, the fact that your movement and weapon's aim are frustratingly locked to the same control stick, and the unfortunate lack of ability to play online with friends prevent the game from being the amazing experience it could have been, though. If you love the Worms franchise or games of the genre you'll likely have a lot of fun by grabbing a copy of this game, just bear these little things in mind as you make your decision."
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Team17 dropped this classic turn-based shooter in late 1997 for PC. You control squads of cartoon worms fighting across destructible 2D landscapes. The goal is simple: wipe out every enemy worm on the map using a chaotic arsenal of bazookas, sheep, and bananas. You can move one unit per turn, using rope swinging or parachutes to navigate tricky terrain. This title defined the genre for years before sequels took over. It remains a staple on Steam and GOG now. The game blends tactical positioning with slapstick humor in a way that few other titles have managed since.
Your turn starts when you select a single worm from your team to act. You aim projectiles using a wind indicator and power gauge system that requires actual calculation. Movement options include walking, jumping, or swinging on a ninja rope if the map allows it. Special items like the Holy Hand Grenade or Banzai Rod appear randomly on the ground. Each hit reduces health bars, while environmental hazards like water instantly kill you. You can also teleport or use a bungee cord for emergency escapes. Matches often drag out as players pick off stragglers one by one. The destruction is total; every explosion reshapes the battlefield for the next shot.
Critics gave this title solid marks back then, with OpenCritic showing a 78 score and IGDB listing an 81.4 rating out of 92 reviews. About 73 percent of critics recommend it today. Players on PlayPile spend an average of four hours per campaign mission. The community mood stays positive because the multiplayer matches feel fresh even after decades. Review snippets mention that while single player content feels thin, the learning curve for weapons works well. Green Man Gaming sells the cheapest copy at $4.99 right now. Achievement hunters have found over 20 distinct challenges to track down.
This game is worth buying if you enjoy turn-based tactics with a heavy focus on physics and luck. The $5 price tag makes it an easy add to any library. You will not find deep story modes here, but the multiplayer chaos holds up well. Some players complain about loading times during matches, yet the core loop remains fun. It suits groups who want to laugh while blowing things up rather than those seeking serious simulation depth. If you own a PC, grab this old classic for under five bucks.
Game Modes
Single player, Multiplayer
IGDB Rating
81.4
RAWG Rating
4.2
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