Worms 2
Worms 2

Worms 2

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78

OpenCritic

Strong

81

IGDB

78STRONG

OpenCritic Score

82
Reviews
73%
Recommend
77
Top Critics Avg

Score Distribution

90-100
0
80-89
10
70-79
9
60-69
0
50-59
0
<50
0

"Worms W.M.D. is a good example of a game that can use its original, winning design format, spice things up with a whole bunch of new features, and still come out as an impressive title. The introduction of crafting weapons between rounds adds to the complexity of the strategy in a good way – the game can't be picked up as instantly as games such as Mario + Rabbids Kingdom Battle, but with time and dedication, you'll find a seriously rewarding tactical battle game.Some niggling factors such as the awkwardness of moving your character around, the fact that your movement and weapon's aim are frustratingly locked to the same control stick, and the unfortunate lack of ability to play online with friends prevent the game from being the amazing experience it could have been, though. If you love the Worms franchise or games of the genre you'll likely have a lot of fun by grabbing a copy of this game, just bear these little things in mind as you make your decision."

Nintendo Life70 Read full review →

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About Worms 2

Worms 2 is a turn-based strategy game where players control a team of cartoonish worms in battles across destructible 2D environments. Developed by Team17 and published by MicroProse in 1997, it expands on the first game’s formula by adding new weapons, movement mechanics, and terrain interactions. Each turn lets you move a single worm using crawl, jump, or tools like ninja ropes and parachutes. The goal is to eliminate enemies using a mix of artillery, traps, and terrain manipulation. Its blend of tactical planning and chaotic physics makes it feel both strategic and silly. It’s a PC-only title best suited for players who enjoy slow-paced, brainy combat with a darkly humorous twist.

Gameplay

Each turn revolves around positioning your worm and selecting a weapon from an array like grenades, rockets, or even a banana. Movement is precise, crawling across hills, parachuting from heights, or bungee-jumping into ambushes. Terrain destruction plays a key role; blowing up earth to create cover or drop opponents into water is common. Weapon accuracy depends on angle, distance, and whether you hit your target directly or glancingly. Matches often last 30, 60 minutes, with multiplayer modes adding tension as you adapt to opponents’ strategies. The game rewards patience and map awareness, but random wind and physics keep things unpredictable. Campaigns offer scripted objectives, while skirmishes let you tweak rules for chaos or strategy.

What Players Think

Worms 2 holds an 81.4/100 on IGDB from 92 critic reviews, with 63% of PlayPile users completing its campaigns. Average playtime is 12.5 hours, though competitive players often log much more. Community moods are split between “Chill” and “Competitive”, users praise its relaxing pacing but also note its depth in ranked matches. One review raves, “It’s like chess with grenades and dirt.” Others criticize the dated graphics but call the gameplay timeless. The 100% completion rate for achievements takes 35 hours, focusing on precise kills and unlocking all 140+ weapons. While not as flashy as modern titles, its physics-based strategy keeps it fresh for fans of calculated combat.

PlayPile's Take

Worms 2 is a must-play for fans of tactical turn-based games who don’t mind older visuals. Its 12.5-hour average playtime and 63% completion rate suggest a solid, if niche, experience. The 100% achievement set adds long-term value, though the lack of a price point in data makes it hard to judge value for money. It’s not a fast-paced shooter, but its mix of planning and chaos makes it addictive in short bursts. Skip if you hate slow, methodical gameplay. For those who enjoy outmaneuvering opponents with creativity over reflexes, it’s a classic.

Game Modes

Single player, Multiplayer

IGDB Rating

81.4

RAWG Rating

4.2

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