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IGDB
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Team17 dropped Worms 2: Armageddon on July 1, 2009 for Xbox Live Arcade, and it later landed on PlayStation 3, Android, and iOS. This title sits squarely in the strategy genre as a 2D artillery game where you command squads of worms across destructible terrain. It serves as the direct sequel to the 2007 entry, which itself was a port of the 2006 Open Warfare version. The premise remains simple yet chaotic: take turns firing weapons at opponents until everyone is eliminated or one side surrenders. You get access to classic tools like bazookas and sheep bombs alongside new gadgets that change how you approach each map.
You control a team of worms and move through a turn-based system where timing matters more than reflexes. Each player gets a limited number of turns per round, forcing you to plan shots carefully before time runs out. The terrain is fully destructible, meaning you can blast holes to drop enemies into lava or collapse bridges to cut off escape routes. A typical session involves moving your units across the screen, selecting weapons from a rotating menu, and calculating wind direction for accurate shots. You can switch between single player campaigns, local split-screen matches, or online multiplayer modes. The controls feel responsive on both consoles and mobile devices, letting you aim with precision even during frantic firefights.
Critics and players have been consistently impressed since launch. Metacritic gave it a solid 80 out of 100, while IGDB lists an average score of 86 based on 27 ratings. Community moods lean heavily toward fun and nostalgia, with users praising the chaotic physics and weapon variety. Average playtime hovers around 45 minutes per match for standard multiplayer games, though campaign runs can stretch longer depending on difficulty settings. Review snippets frequently mention the game's replay value, noting that the random map generation keeps things fresh even after dozens of hours. The community moods remain positive, with many players citing it as a go-to title for casual sessions with friends.
This is a smart buy if you want turn-based tactics without complex menus or steep learning curves. The cheapest price sits at $2.49 on Green Man Gaming, making it a steal compared to modern equivalents. You can earn achievements across various modes that track your kill count and match wins. It works best for groups who enjoy social interaction over competitive ranking systems. Skip this if you prefer real-time action or deep narrative stories. The game delivers exactly what it promises: fast rounds, funny deaths, and solid strategic depth without unnecessary bloat.
Game Modes
Single player, Multiplayer, Split screen
IGDB Rating
86.0
RAWG Rating
4.0
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