Xanadu Next
Xanadu Next

Xanadu Next

Nihon Falcom Nokia June 24, 2005
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78

Metacritic

84

IGDB

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About Xanadu Next

Nihon Falcom released Xanadu Next on June 24, 2005 for PC and the N-Gage. This title serves as a spiritual successor to Faxanadu and a late addition to the Dragon Slayer series. You play as a knight who dies after arriving on Harlech Island but returns to life via ancient magic. Your goal involves hunting down the legendary Dragon Slayer sword while investigating a phantom castle that vanishes in the mist. The game blends exploration with combat action. It launches from Nokia and stands apart from their famous Ys or Legend of Heroes entries by focusing heavily on an open world rather than linear progression.

Gameplay

You move through a large overworld map filled with towns, dungeons, and random encounters. Combat happens in real time as you swing your weapon to slash enemies or block incoming attacks. The controls feel responsive for a game of this era, allowing you to dodge quickly or charge special moves. You spend most of your session exploring caves and ruins to find equipment upgrades and story clues. A typical session involves clearing a room of monsters, checking chests for loot, and then moving toward the next dungeon entrance. Multiplayer mode lets you team up with others to tackle tougher bosses. The game tracks your progress with fifteen achievements, though only sixteen percent of players unlock the average one.

What Players Think

Critics rated Xanadu Next at 78 out of 100 on Metacritic while IGDB users gave it an 83.5 average score based on twelve ratings. The community mood leans toward appreciation for its open design, even if some find the combat repetitive after long sessions. Players spend roughly forty hours completing the main story and optional side quests. Achievement data shows a steep difficulty curve for completionists. Only 0.80 percent of players unlocked the rarest trophy labeled Kublai Khan. Most users who played through to the end report high satisfaction with the world design but note that the achievement system requires grinding specific enemies or finding hidden items most will never encounter.

PlayPile's Take

This game works best for people who want a large map to wander without constant hand-holding. The price is often low on secondary markets since it is an older title from 2005. You should play this if you enjoy classic action RPGs where exploration drives the experience rather than just combat encounters. The fifteen achievements offer some replay value, but the Kublai Khan goal remains a massive hurdle for most. Do not expect a modern interface or smooth graphics. Stick with this one if you want a specific style of dungeon crawling that prioritizes discovery over tight gameplay loops.

Storyline

"Whenever mist hangs over the waters of Lake Orwell on Harlech Island, sailors catch sight of a phantom castle just out of reach. As they draw near, it fades into the fog like a mirage, leaving only questions for all who have borne witness to this "Castle Strangerock." An up-and-coming scholar named Charlotte L. Wells has had her interest piqued by this local legend and desperately wishes to study it in person—but of course, Harlech Island is no place for an unescorted young lady. To aid her in her investigation, therefore, she enlists the help of an old childhood friend and fallen knight who agrees to accompany her on this adventure. Arriving in Harlech and catching sight of Castle Strangerock almost immediately, Char dives into researching the mystery head-on, leaving her companion to explore the surrounding environs on his own in search of any artifacts that might help trace the origins of this ephemeral stronghold. Sadly, this almost immediately leads to his death at the hands of a mysterious swordsman seemingly displaced in time...but death is to be only the beginning of his adventure."

Game Modes

Single player, Multiplayer

IGDB Rating

83.5

RAWG Rating

3.5

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