
User Rating
1 ratings
OpenCritic
Weak
Players
"Peter Moorhead's creation looks and - besides the lacklustre voice-acting - sounds good, but, in terms of plot, it's terrible; and not just because it's not handled well, but because it doesn't even exist! Murder pretends that it explores the boundaries of morality, free will, conscience, and, perception, when, in reality, it's nothing but a highly self-important product that throws these topics out of the window."
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You play a killer with a memory full of blanks in this narrative-driven RPG. Your name is fuzzy, your past is a mess, but one task remains clear, finish the murder you botched. The gameplay hinges on dialogue choices and fragmented flashbacks as you piece together motives and identities. It leans heavily on text with minimal interactivity, pushing players to connect with a protagonist unsure of their own story. The game’s low-budget aesthetic leans into a deliberately crude look, with pixelated visuals and static images that some might read as intentional style. Community feedback is split, with one early review citing under 18 hours of playtime and complaints about sparse content. Still, the premise of figuring out your own moral ambiguity through a shaky narrative might hook niche players willing to look past the rough edges.
Game Modes
Single player
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WASTED MY TIME. The visuals look like a toddler colored over a JPEG from a 1990s horror poster. 'Visual novel' is generous—this is a series of bland monologues from a murrderer who can’t even decide his own name. The 'mission' makes no sense, like someone wrote the plot in a 2-mi...
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