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You Are Being Followed places you as Emma, a woman navigating a world she can’t see. Guided by her aging dog Samuel, the game uses spatial audio to direct movement and solve puzzles through sound. Played entirely in VR, it forces reliance on echoes, footsteps, and voice cues to piece together a fractured environment. The short runtime emphasizes tension over action, with Emma’s doubt and Samuel’s presence driving the quiet mystery. The emotional core of the relationship between Emma and Samuel stands out, conveyed through sparse dialogue and reactive audio cues. Players note the effective use of isolation and sound design to build unease, with many praising its creative approach to accessibility and perspective. A graduate project from Abertay Dundee, it’s a bold experiment in sensory storytelling that leaves a lingering sense of fragility.
Game Modes
Single player
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