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Zebra is a minimalist maze game that uses directional shading instead of color to define spaces. Navigate through abstract levels where your brain tries to make sense of the patterns but the lack of traditional visual cues adds a layer of disorientation. The goal is simple but the execution can be frustratingly tricky as your eyes struggle to adapt to the optical illusions. Bennett Foddy designed this as a demonstration of visual perception concepts he discussed in a 2016 GDC talk. Players often mention the surprising challenge of something so visually simple. A hidden assignment is embedded in the game as a nod to Foddy's teaching methods. The experience is brief but lingers due to its clever manipulation of how we process shapes and motion.
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