Zork III: The Dungeon Master

Zork III: The Dungeon Master

Infocom Infocom September 1, 1982
MacDOSAmigaAtari-STApple][C64ACPCC16C+4Atari8bitTRS-80 Color ComputerTRS-80Tatung Einsteinpdp11APCWAdventure
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64

IGDB

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About

Zork III drops you into a large dungeon with nothing but a lantern and a pile of text. You navigate twisty passages, solve logic puzzles, and avoid traps or creatures that eat you whole. The game uses a parser to interpret your typed commands, demanding precise phrasing to open doors, craft tools, or outwit guardians. Progress hinges on observation, like noticing a faint symbol on a wall or remembering which key fits which lock. The story unfolds through cryptic messages and environmental clues, pushing you deeper into a maze that feels less like a game and more like being trapped in a very old book. This sequel raised the bar for adventure games with its punishing difficulty and dense worldbuilding. Its puzzles remain iconic, often requiring lateral thinking or brute-force experimentation. Community ratings praise its clever design and atmospheric tension, though some players call it unfairly cryptic. Released in 1982, it’s a cornerstone of interactive fiction that still frustrates and delights retro gaming circles. No hint systems, no mercy, just you, a text screen, and the hope that "open sarcophagus" isn’t a death wish.

Storyline

As your adventure begins, your greatest challenge beckons as you take the final step down into the very heart of the Great Underground Empire. Your character and courage will be tested as the enigmatic Dungeon Master confronts you with predicaments and perils. Your quest hinges upon discovering his secret purpose, even as he oversees your ultimate triumph - or destruction!

Game Modes

Single player

IGDB Rating

64.0

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