
343 Industries was an American Game Development Studio focused on creating new games in the Halo series. On October 6 2024, the studio was rebranded as Halo Studios.
If you browse PlayPile looking for history on 343 Industries, you will find a United States-based developer founded in 2007 that became synonymous with the Halo franchise. The studio operated from 2011 until late 2024, when it rebranded to Halo Studios. Their catalog on our site contains 16 titles developed by them and one published by them, though they are largely inactive now after releasing games through 2021. The company focused heavily on the Shooter genre with 15 of their 16 releases falling into this category. They also made one Adventure game, one Strategy title, and one Real Time Strategy entry. Their platform strategy targeted Microsoft Windows and Xbox consoles almost exclusively. You will find 11 of their games on PC and another 11 on Xbox One. Fewer releases appeared on Xbox 360 or the newer Xbox Series X|S systems. There are also two iOS versions, two Windows Phone titles, and a single legacy mobile device release in their history. Quality trends for 343 Industries show generally strong results across 10 rated titles with an average score of 79.1 out of 100. Six of these games received great ratings above 80, while four others landed in the good range between 60 and 79. They did not produce any mixed or poor-rated games according to our data. Their highest scores belong to Halo: The Master Chief Collection at 85.9 and Halo Infinite at 84.3. Other highly rated entries include Halo 4, Halo 2: Anniversary, and Halo: Combat Evolved Anniversary. The studio produced most of its work during the 2010s with 13 games released in that decade. Only two titles appeared in the 2020s before they ceased operations under this name. Recent releases from their active period include Halo Infinite in December 2021, which held an 84.3 rating. Earlier hits like Halo Wars 2 and Halo: Recruit also made their mark on the platform. Their output remained consistent for a decade before stopping, leaving behind a library defined by first-person shooters rather than experimental or diverse genres.
















