
DON'T NOD develops video games for consoles and PC using original concepts and innovative technologies. Since the release of Remember Me and the critical and public success of Life Is Strange, the studio has earned an international reputation for the quality of its narrative games and its immersive, innovative universes.
DON'T NOD is a French publisher and developer founded in 2008 that has built a catalog of 16 titles on PlayPile. The studio operates primarily as a developer with 13 credits in that role, while also holding seven publishing credits. Their work spans from 2013 through 2026, showing a clear shift in output volume over time. They released only three games during the 2010s but have produced 13 titles so far in the 2020s. This expansion has focused heavily on PC Microsoft Windows, which features all 16 of their games, followed by strong support for PlayStation 5 with 10 releases and Xbox Series X|S with nine. The company specializes in Adventure games, a genre that accounts for every single title in their library. They also touch on Indie, Role-playing, Puzzle, Platform, Strategy, and Visual Novel categories. Their average rating across 12 reviewed titles sits at 76.2 out of 100. The quality of their work appears consistent rather than sporadic. There are five great-rated games scoring above 80, seven good-rated titles between 60 and 79, and zero mixed or poor ratings. This indicates that while they may not always achieve perfect scores, they rarely produce low-quality content. Their highest-rated works include Life Is Strange: Limited Edition from 2016 with an 84.5 score and the original Life is Strange in 2015 scoring 81.1. More recent successes like Jusant in 2023 (80.8) and The Lonesome Guild in 2025 (80.5) continue this trend of high praise. However, their most recent release, Lost Records: Bloom & Rage from February 2025, holds a 75.6 score, which falls into the good category rather than great. Upcoming titles like Koira in April 2025 and Aphelion in December 2026 remain to be fully evaluated by players. The studio has established itself as a reliable source for narrative-driven experiences across multiple platforms without dipping into lower tiers of critical reception.















