
FAKT Software is a software development studio based in the beautiful city of Leipzig, that has successfully been developing individual software solutions since 1999. We have years of experience in industrial applications, easy-to-use mobile apps and addictive games for PCs, mobile devices and consoles. So far, more than 130 software products have been developed.
FAKT Software is a German studio based in Leipzig that started its journey in 1999. While their bio claims over 130 software products, PlayPile lists only ten titles from them where they acted as a developer or publisher. The company was active between 2005 and 2018, releasing five games in the 2000s and four more in the 2010s. Their catalog shows a heavy focus on strategy games with seven releases, alongside five puzzle titles. They also touched upon indie, simulator, and sport genres but made only two entries in those categories. Platform support was broad yet scattered across nine different systems. Microsoft Windows remains their primary home with eight ports, while they also released games for the Nintendo DS, Wii, PlayStation 3, Xbox 360, PlayStation VR, Mac, iOS, and a legacy mobile device. This spread suggests an attempt to reach various audiences without committing fully to any single console ecosystem during that era. Quality trends for FAKT Software lean toward the mixed side rather than great or poor. The average IGDB rating sits at 58 out of 100 across six rated titles. There are no entries scoring above 80, meaning no games reached a "great" status on this platform. Three titles landed in the good range between 60 and 79, while three others fell into the mixed category between 40 and 59. The top-rated releases belong to their Crazy Machines series. Crazy Machines 3 from 2016 holds the highest score at 67.6, followed closely by Crazy Machines Elements from 2011 at 67.5. Earlier entries like Crazy Machines 2 (2008) and the original Crazy Machines (2005) scored 65 and 57.9 respectively. Recent releases show a decline in performance metrics. The 2018 entry, Crazy Machines VR, received a 50 rating, while 2014's Crazy Machines: Golden Gears dropped to 40. This suggests that while the franchise had moments of solid reception in the early 2010s, later attempts did not maintain that same level of quality. The studio appears to have concentrated efforts on physics-based puzzle games rather than exploring diverse genres during their active years. Their output remains small compared to major industry players, and their ratings indicate a consistent ability to make playable but unexceptional titles.









