
Graffiti Games is a video game publisher comprised of industry veterans with experience successfully positioning and launching titles on various platforms. We view game publishing as a collaborative effort between our team and developers to ensure everyone benefits from a game’s success.
Graffiti Games is a United States-based publisher that has released 18 titles since its founding in 2018. The company acts solely as a publisher rather than a developer, working with external studios to bring games to market. Their catalog is heavily skewed toward the indie sector, with all 18 releases falling into this category. They also focus significantly on adventure and platformer genres, which appear in 14 and 11 titles respectively. The company distributes its games across a wide range of hardware, with PC availability being universal across their entire library. Nintendo Switch is the second most common platform at 16 titles, followed by Xbox One with 11 releases. They also maintain a presence on Mac, PlayStation 4, and Linux systems. The publisher has been more active in the current decade than in the past. Their output includes five games from the 2010s and thirteen from the 2020s. This recent expansion shows a clear shift toward higher volume production. The quality of their portfolio is generally solid, though it varies. The average rating across 16 rated titles sits at 67.5 out of 100. Their best work includes Elderand and Adventures of Chris, both scoring 80. Other notable entries like Turnip Boy Robs a Bank and Joggernauts also received strong scores in the mid-70s range. The majority of their titles, thirteen in total, fall into the good category between 60 and 79 points. They have only one mixed-rated game and no poor ones. However, recent releases show a dip in performance that readers should note. Creature Keeper, released in May 2025, holds a rating of just 40 out of 100. This is their lowest score to date and marks a departure from their typical output. Despite this outlier, the company maintains an active schedule with several launches in 2024 and 2023. Their business model relies on collaboration between their team and developers to position titles for success on various platforms. While they have built a consistent catalog over seven years, the drop in quality seen in their most recent project suggests that their output is not uniformly high across every release.

















