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Illusion Labs

Sweden Founded 2008 Website

Illusion Labs is a mobile games company founded in 2008 just after the first iPhone was released. Recognizing the potential of this platform, our founders plunged headlong into mobile game development with their first game, Labyrinth. A digital interpretation of the classic maze game using accelerometer technology. From this moment, Illusion Labs has continued to deliver blockbuster titles, including the Touchgrind series and Mr Crab, each adhering to the same design principles that have become our hallmark; Innovation, aesthetics, and engineering. We continue to push the boundaries of what’s possible in mobile gaming, aiming to craft visually stunning games that align seamlessly with the platform.

Illusion Labs at a Glance

Illusion Labs is a Swedish studio founded in 2008 to capitalize on the new iPhone market. The company released ten games total on PlayPile while acting as both publisher and developer for most of its catalog. Their work focuses heavily on mobile platforms, with titles available on iOS, Android, and Mac. The genre list shows a clear preference for motion-based gameplay, as they have published three sports games and three platformers alongside two puzzle titles. Other releases include arcade, racing, and adventure games. The studio released most of its content during the 2010s with five titles, compared to three games in the 2000s and only two in the 2020s. This drop in output suggests a slowdown in recent years. Their early work included Labyrinth, a digital maze game that used accelerometer technology. The studio later expanded its roster with the Touchgrind series and Mr Crab. Recent releases include Touchgrind BMX 3: Rivals from September 2024 and Touchgrind Scooter from June 2021. They also published Bacon Escape in 2017 and its sequel, Bacon Escape 2: Spaced Out!, in 2018. The company describes its design principles as innovation, aesthetics, and engineering. However, the actual game library is quite small for a studio that has been active for sixteen years. The data does not provide user ratings or critical scores to judge quality trends. The bio claims they aim to craft visually stunning games, but the limited number of releases makes it hard to verify if this standard holds up across their entire catalog. Their focus remains strictly on mobile devices, with no mention of PC or console development in the available data.

10
Total Games
Avg Rating
2008
First Release
2024
Latest Release

Genre Breakdown

Sport
27%
Platform
27%
Puzzle
18%
Arcade
9%
Racing
9%

Platform Spread

iOS
10
Android
5
Mac
2

Release Timeline

2000s
3
2010s
5
2020s
2