
Just1337, is a newly formed Croatian video-game studio, It was formed as a small company under a bit older, but very successful company called "Kupi Key", that specializes in selling and distributing video games. Being in that kind of business never really put any restrictions what the targeted market or the audience is. Kupi Key was formed in 2012, by one person, Jurica Šinko, being a little genius he is, he soon started being very successful and he realized that way more opportunities lie in making his own video games. In May 2015. he took a risk and formed Just1337 Studio, putting together 4 friends, on a mission to create their own video games, that they all so love and on who they grow up. The learning process, making the team work together, understanding what the market standards are, took about 5 months, and in October 2015 the first game was ready for release. Since then, some things of course changed and the team grow even bigger. The studio is focusing more on 2D games for now, with a big appetite to go into 3D in time. That being said, both games that this studio has behind them are 2D, each evolving in a incredible pace and complexity. Big things lay in front of us, so stay tuned.
Just1337 Studio is a Croatian developer founded in 2015 by Jurica Šinko after he recognized opportunities beyond his previous business selling game keys. The company started as a small team of four friends and has since grown larger while focusing on creating their own games. Their entire catalog consists of 12 titles released between 2015 and 2017, all developed rather than published by the studio itself. Every single game they produced falls under the Indie genre, with Adventure serving as the most common subcategory in seven of their projects. They also explored Strategy, Role-playing, and Shooter genres a few times each. The studio released all their games on PC, Mac, and Linux. Their output was entirely concentrated in the 2010s, with no titles appearing after 2017. The quality of their work shows significant inconsistency across these five years. While they managed to create three great games rated 80 or higher, they also produced five mixed titles that scored between 40 and 59. Their average IGDB rating sits at 62.9 out of 100, which reflects a mix of strong hits and weaker efforts. Neon Space from 2016 stands out as their highest-rated game with a score of 91.8. Slash It 2 and Cube Runner both achieved perfect 80-point scores in 2017 and 2016 respectively. Neon Prism and Asteroid Bounty Hunter followed with solid ratings of 70 and 65. However, the later releases show a dip in performance. Charlie's Adventure and Hungry Flame, released in late 2016 and early 2017, both received mixed scores of 50. Duke of Alpha Centauri from December 2016 landed squarely in the middle with a 60. The bio mentions they focused on 2D games during this period before planning to move into 3D later, but their brief history shows limited success in maintaining high standards throughout their active run.











