
At Netflix, we want to entertain the world. Whatever your taste, and no matter where you live, we give you access to best-in-class TV series, documentaries, feature films and mobile games. Our members control what they want to watch, when they want it, with no ads, in one simple subscription. We’re streaming in more than 30 languages and 190 countries, because great stories can come from anywhere and be loved everywhere. We are the world’s biggest fans of entertainment, and we’re always looking to help you find your next favorite story.
Netflix started as a DVD rental service in 1997 but entered the video game market in 2012. Their output has grown significantly since then. You will find only 13 games from the 2010s, while the 2020s brought 77 titles. The company currently lists 93 games on PlayPile as a publisher and only six as a developer. This focus suggests they mostly fund or distribute projects rather than building them in-house. Their library spans many devices, with strong presence on iOS at 64 titles and Android at 63. Web browsers hold 27 entries. PC, Switch, and PlayStation versions exist but appear in much smaller numbers compared to mobile options. The company targets a wide range of genres. Adventure games lead their catalog with 25 entries, followed closely by Puzzle titles at 23. They also publish Quiz, Trivia, Visual Novels, and Indie games. Their quality record looks solid for a major streaming giant. They have eight rated titles with an average score of 76.1. Two of these are great, scoring above 80, while six others fall into the good range between 60 and 79. There are no mixed or poor ratings in this sample. The highest scores belong to narrative puzzle games like The Case of the Golden Idol from 2022 and its sequel The Rise of the Golden Idol. Braid: Anniversary Edition and Moonlighter also sit near the top of their list with scores over 76. Recent releases show a steady stream of new content through late 2025. Monument Valley III arrived in July with a score of 66.2, which is decent but lower than their best work. Other recent entries include Happy Gilmore Golf Mayhem '98 Demo and Best Guess Live. Their strategy seems to be offering accessible games for mobile subscribers rather than chasing hardcore PC or console exclusives. They do not seem to have a single signature style beyond the broad puzzle and adventure categories. If you are looking for deep role-playing experiences, their eight RPG titles might be enough, but most of their catalog favors quick play sessions on phones or tablets. Their growth from 2012 to now shows they are serious about gaming as part of their entertainment ecosystem.















































