Nice Code Software, called 西安东信软件公司 (Xi'an Dongxin Software Co.) in Chinese and formerly known as Nature Color Game, is a game developer based in Xi'an, China, who has developed games for Waixing, Nanjing, JungleTac, Qi Sheng Long & Trump Grand. The company was founded by an artist, and a lot of its early staff were from Dragon Co.; they took their resources when they moved to Nice Code, and it led to a number of platform games designed with Dragon's engine.
Nice Code Software is a Chinese developer and publisher based in Xi'an that operated between 2004 and 2012. Founded in 1999, the studio was established by an artist whose early team members came from Dragon Co. These staff members brought resources with them, which resulted in several platform games built on the older Dragon engine. The company also went by the name Nature Color Game before changing its identity. They worked as a developer for publishers like Waixing, Nanjing, JungleTac, Qi Sheng Long, and Trump Grand. Their catalog on PlayPile contains 21 titles, though they published only 13 of those games. The majority of their work targets the Family Computer, with 15 releases on that platform. They also made four games for the Nintendo Entertainment System, two for Plug & Play units, and one for the Sega Mega Drive. Their genre focus leans heavily toward Platform games with seven titles, followed by Arcade entries at four. The rest of their library includes three Shooters, two Puzzles, two Adventures, and single entries in Music, Role-playing, Strategy, and Tactical genres. Output from the studio was relatively low during its active years. They released five games in the 2000s and only three titles in the 2010s. Their most recent releases include Angry Birds and Amusement Park: Jumping Kid in December 2012, Plants vs. Zombies in March 2012, Street Dance in December 2008, and Fish Story also in December 2008. The data does not provide specific rating scores for their games, but the small number of releases suggests a limited presence in the market compared to larger studios. Their work spanned only eight years before becoming inactive.




















