
Mobile game publisher, part of the Unity solutions portfolio Reach billions of players worldwide with Supersonic, Unity’s publishing solution. With over 10 years of experience turning great ideas into successful businesses, we know how to make your game a hit.
Supersonic Studios LTD is an Israeli company founded in 2020 that operates as both a publisher and a developer. The studio is part of the Unity solutions portfolio and has released 13 games on PlayPile so far, counting ten titles under their publishing arm and ten as a developer. Their output is almost entirely concentrated in the 2020s with 11 games appearing during this period. Most of their work targets mobile users, with Android seeing 12 releases and iOS hosting eight of their projects. They also maintain a presence on web browsers with five titles, while their reach to consoles and PC is minimal, showing just one release each for PlayStation 4, Nintendo Switch, and Windows. The company focuses heavily on arcade games, which make up four of their total catalog. Role-playing games and simulators follow with two releases each. The rest of their library includes single titles in platformer, puzzle, shooter, strategy, and racing genres. Recent activity shows a steady pace of updates. They released Screw Master 3D: Pin Puzzle in October 2024 and Conquer Countries in March 2024. Earlier releases include Family Life from June 2023, Autogun Heroes from March 2023, and Merge Miners from August 2022. The scale of their operation remains small compared to major industry players. While they claim to reach billions of players worldwide in their bio, the data on PlayPile reflects a limited selection of only 13 games over four years. There is no detailed rating data provided in the source text to determine if their quality trends are great, mixed, or poor. The company has not yet established a presence across multiple decades to show how their output might have evolved over time. Their strategy appears focused on high-volume mobile publishing rather than deep engagement on traditional platforms.












