
The Irregular Corporation is an independent publisher founded by industry veterans and based in the UK, our focus is on creating and supporting original games for niche markets and communities. We like things that are a little bit different.
The Irregular Corporation is a United Kingdom-based publisher that has been active since 2017. The company operates as an independent entity founded by industry veterans who aim to support original games for niche markets. Their catalog on PlayPile consists of ten titles, with the firm acting as publisher on eight of them and developer on two. The majority of their work appeared in the 2020s, where they released eight games compared to just two in the 2010s. Their portfolio leans heavily toward indie and simulation genres. Nine of their ten titles fall under the indie category, while seven are simulators. They also handle adventure games, role-playing games, puzzles, strategy titles, visual novels, point-and-click adventures, racing games, and sports games. The company shows a strong commitment to PC platforms, releasing all ten titles there. Six games reached the Nintendo Switch, while four titles appeared on both PlayStation 4 and Xbox One. More recent releases also hit Google Stadia and Xbox Series X|S. Only one title each launched on Android, iOS, PlayStation 5, or Linux. The quality of their output is generally solid. The average IGDB rating across eight rated titles sits at 69.4 out of 100. This score reflects a catalog with no poor or mixed games. Two titles achieved great status with scores over 80, while six others received good ratings between 60 and 79. Their highest-rated release is Dinkum from April 2025, which holds an 82.3 rating. Sailaway, released in 2017, also earned a strong 80/100 score. Murder by Numbers and PC Building Simulator both scored 69.5, while Paleo Pines (2023) sits at 66.3. More recent entries like The Good Life and Going Medieval received scores of 60 and 61.7 respectively. The data shows a shift in their release schedule over time. They started slowly with only two games in the previous decade but accelerated significantly after 2020. This increase in volume has not come at the cost of quality, as all rated titles remain in the good or great range. Their focus on niche simulators and indie adventure titles continues to define their identity in the market.









