
Formerly known as EA Redwood Shores. After the success of Dead Space, the studio was able to move from an internal development studio of EA Games to a separate subsidiary with a focus on third-person action games. Along with the studio's name change two branch studios were created by EA, Visceral Montreal alongside EA Montreal and Visceral Melbourne. Visceral Melbourne closed in September 2011. Visceral Montreal closed in February 2013. Visceral Games closed in October 2017.
If you are browsing PlayPile looking for information on Visceral Games, you will find a studio based in the United States that operated from 2010 until its closure in 2017. Originally known as EA Redwood Shores before becoming a separate subsidiary in 2009, this developer released ten games during its active years while acting solely as a developer rather than a publisher. Their output was heavily concentrated in the first decade of the 2010s, with eight titles released between 2010 and 2015. The studio focused primarily on shooter games, which made up six of their releases, followed by five adventure titles and three hack and slash or beat 'em up entries. Their platform strategy was almost entirely dedicated to the seventh generation of consoles, with all ten games appearing on PlayStation 3 and nine on Xbox 360. They released fewer titles on PC, Xbox One, PlayStation 4, and the PlayStation Portable, indicating a limited reach beyond their core hardware base. The quality of their work shows a clear peak early in their run followed by a decline. Their highest-rated title is Dead Space 2 from 2011, which holds an 88.3 out of 100 score on IGDB. This was preceded by Dante's Inferno in 2010 at 75.1. The studio managed to keep Dead Space 3 and Battlefield Hardline above the average mark with scores of 73 and 70.1 respectively, but their later efforts struggled. Army of Two: The Devil's Cartel dropped significantly to a mixed score of 58.6 in 2013. Across five rated titles, the studio averaged 73 out of 100. This average hides a polarized track record where they had only one great title compared to three good ones and one mixed result. They did not produce any poor-rated games according to the available data, but the downward trend in their later releases is evident. The company structure changed frequently during this period. After establishing themselves with Dead Space, EA created branch studios in Montreal and Melbourne. Visceral Melbourne closed in September 2011, and Visceral Montreal followed in February 2013. The main studio shut down entirely in October 2017. While they started strong with high-quality action games on PlayStation 3 and Xbox 360, their final years saw them releasing titles like Battlefield Hardline that failed to match the critical success of their early horror-focused work.









