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Mouse P.I. For Hire Preview: Noir Detective Meets Rubber Hose Animation

Fumi Games blends 1930s rubberhose animation with hardboiled detective storytelling and DOOM-style gunplay. Troy Baker voices protagonist Jack Pepper in this stylish noir FPS launching April 16.

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Sara Nguyen

April 14, 2026 · 4 min read

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ABOUT SARA NGUYEN

Mom of two, gamer for life. I find the best games you can actually finish between school runs and bedtime stories.

Mouse P.I. For Hire Preview: Noir Detective Meets Rubber Hose Animation

There's something magical happening when a game commits fully to its visual identity. Mouse: P.I. For Hire doesn't just borrow from 1930s cartoons, it lives and breathes that era's rubberhose animation style in every frame. And when you pair that distinctive black and white aesthetic with hardboiled detective storytelling and DOOM-style gunplay? You get something genuinely special.

Fumi Games, an independent studio based in Warsaw, has been crafting this unique blend of noir and nostalgia for years. On April 16th, their vision finally releases on PS5, Xbox Series X|S, Nintendo Switch 2, and PC. After playing the demo and following development closely, I'm convinced this is one of the most visually ambitious indie shooters we've seen in a long time.

Meet Jack Pepper

Troy Baker voices our protagonist, a war hero turned private investigator navigating the crime-ridden streets of Mouseburg. The voice cast extends beyond Baker though. Florian Clare plays Wanda Fuller, Camryn Grimes voices Tammy Tumbler, Fred Tatasciore brings John Brown to life, and Frank Todaro portrays Cornelius Stilton. That's a serious roster for an indie game, and it signals the production values Fumi Games is aiming for.

The cases Jack takes on range from a Missing Magician to something called a Shrew Shortage. Each investigation promises tangled webs of corruption, murder, and underworld intrigue, all delivered with that slapstick cartoon energy that makes the dark themes hit differently.

Boomer Shooter Meets Detective Game

Gameplay combines fast-paced FPS combat with actual investigation mechanics. You're not just running through corridors shooting cartoon enemies. There are puzzles to solve, clues to gather, and characters to interrogate between the action sequences.

Movement feels fluid and modern despite the vintage aesthetic. Wall-running, grappling hooks, and double-jumps keep you mobile during fights. The weapon variety includes cartoon guns, melee options, gadgets, and power-ups. My personal favorite detail? There's a "Spinach" power-up that does exactly what you'd expect if you've ever watched Popeye.

The campaign spans over 20 levels across more than 10 different biomes. Fumi Games estimates 12 to 20 hours of gameplay depending on how thoroughly you explore and engage with the detective elements.

The Art of Commitment

What separates Mouse: P.I. For Hire from other stylized shooters is how completely it commits to its visual identity. Every asset is hand-drawn in that distinctive rubberhose style. The black and white palette isn't a filter, it's baked into the art direction from the ground up.

Comparisons to Cuphead are inevitable, but Mouse carves its own identity through the noir framing. Where Cuphead went bright and bombastic, Mouse goes shadowy and sinister. Both approaches work because they understand their source material deeply.

Pricing and Editions

The standard digital edition runs $29.99, which feels reasonable for 12 to 20 hours of content. A Digital Deluxe version at $39.99 adds extra goodies. Physical editions arrive later on July 10th, including a "Mouseburg Edition" collector's package featuring a vinyl soundtrack with an exclusive Caravan Palace track, a comic book, and 33 collectible baseball cards.

Note that this is a strictly single-player, offline experience. No co-op, no multiplayer. Just you, Jack Pepper, and whatever conspiracy you're unraveling.

Worth The Wait

Mouse: P.I. For Hire was originally targeting March 19th before being pushed to April 16th. That extra month of polish should help ensure the game launches in the state it deserves. Fumi Games has been working on this for years, and rushing the final stretch would undermine everything they've built.

For anyone tired of shooters that look identical to everything else releasing, Mouse offers something refreshingly different. The rubberhose aesthetic isn't just a gimmick. It's a fully realized visual language that transforms how you experience the genre. Whether the gameplay matches that artistic ambition remains to be seen, but the foundation looks rock solid.

April 16th can't come soon enough.