

OpenCritic
Strong
IGDB
"Anno 117: Pax Romana is a gorgeous antique city-builder that sucked me in for dozens of hours as I planned out my next district or simply watched the bustle along my aqueduct-accented boulevards. I think this series and I were always destined to hit it off, but we kept missing each other or meeting up at the wrong times. I really get Anno now, and I could hardly be more enthused. The fantastic, deep trade system with a side of exciting naval combat really seals the deal. I could take or leave the campaign, but I still don't think I've run out of things to do in the highly customizable endless mode. It may not quite be fit for a triumph, but is certainly worthy of a standing ovation."
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Anno 117: Pax Romana is a strategy simulator from Ubisoft Blue Byte, dropping you into the Roman Empire of 117 AD. You play as a governor tasked with managing cities, balancing resources, and deciding whether to build through diplomacy or conquer through force. Released in November 2025, it’s the latest in the Anno series, offering both single-player campaigns and co-op multiplayer. The game blends city-building with real-time military strategy, letting you trade goods, train legions, and manage unrest. It’s a deep, systems-heavy title aimed at players who enjoy long-term planning and economic simulation. The core hook? Shaping the empire’s fate through every decision, from infrastructure to war.
You start with a small settlement, quickly expanding by sourcing timber, stone, and food. Managing production chains is key, mine resources, build roads, and assign workers to avoid bottlenecks. Military units can be drafted for defense or conquest, but overextending your legions risks supply lines. Each session mixes real-time management with strategic planning: upgrading buildings, negotiating trade routes, and responding to rebellions. Multiplayer allows up to four players to collaborate or compete, though it requires careful coordination. Controls are responsive, with hotkeys for quick resource switching. The game leans into micromanagement, rewarding patience but punishing mistakes like overtaxing citizens or neglecting public services.
Pre-launch, 72% of PlayPile users marked it as "interested," with 23% calling it "essential." Critics gave it an 84/100 score for depth, though 35% of early reviews noted a steep learning curve. Average playtime is projected at 45+ hours, with 12% of players achieving full completion. Community moods split between "ambitious" (41%) and "daunted" (28%). One review called it "a masterclass in empire-building," while another griped, "Too many overlapping systems for first-time strategists." The game’s 115 achievements include milestones like founding 10 cities or winning a war without casualties.
This is for strategy veterans who thrive in complexity. At $59.99, it’s a mid-tier investment for a game that demands time. If you’ve mastered titles like Cities: Skylines or Age of Empires and crave more depth, it’s worth the price. But casual players may struggle with the grind. The co-op mode adds replayability, though solo play offers more freedom. Stick with it through the first 20 hours, and the payoff is a rewarding, if overwhelming, historical strategy experience.
Game Modes
Single player, Multiplayer, Co-operative
IGDB Rating
85.0
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