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Coded Soul: Uketsugareshi Idea casts you as Jay, a soldier given supernatural abilities to rescue his captured girlfriend. The core gameplay loops on brutal real-time combat where you absorb defeated enemies’ souls to turn them into controllable allies. You can command up to two monsters at once during battles and exploration, mixing raw melee attacks with summoned beast tactics. The PlayStation Portable game blends RPG progression with beat-'em-up intensity, letting you craft a squad from over 100 distinct creatures. The monster customization and dual-control system stand out as a fresh twist on action-RPGs. Each beast has unique abilities that change how you approach fights, encouraging adaptive playstyles. While the February 2008 release date means it’s dated by today’s standards, the core loop of defeating, recruiting, and strategizing remains satisfying. The sequel to Folklore leans into its oddball premise without over-explaining, focusing on fast-paced clashes in the surreal world of Idea.
An army has been conducting research into Monolith Gate, the door to the world of ‘Idea’. That door is controlled by Gale, a young boy who gives Jay, a soldier special power to travel to the other side to save his girlfriend, May. The special power grants the ability to control monsters by sucking up their souls. Once you've defeated a foe, you can make them into your ally for use during future battles. You can take up to two monsters with you on your treks into Idea, selecting from eventually over 100 beasts.
Game Modes
Single player
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