

IGDB
Loading critic reviews...
Finding live streams...
Crash Bandicoot: The Wrath of Cortex landed on October 29, 2001, marking the series move to PlayStation 2 before hitting GameCube and Xbox later. Traveller's Tales developed this fourth mainline entry where you play as Crash and his sister Coco. The goal is straightforward. You collect twenty-five crystals while stopping Doctor Neo Cortex from using his new super weapon Crunch. The story happens after Warped, with Cortex seeking revenge by summoning elemental masks. Much of the adventure occurs inside a Virtual Reality Hub System built by Coco. This title stands out as Crash's first multiplatform appearance. It brings the classic 3D platforming feel to a new generation of consoles while keeping the familiar spin and jump mechanics intact for fans of the original trilogy.
You control Crash or Coco to run, jump, and spin through colorful levels filled with enemies and hazards. A typical session involves sprinting across platforms while avoiding spikes or crates that hide items. You must collect crystals by defeating specific bosses at the end of each stage. Crunch serves as a major threat because he can destroy almost anything in his path. The game includes a hub world where you travel between different zones to unlock new areas. Controls feel tight and responsive, allowing for precise jumps over gaps or onto moving platforms. You face various elemental enemies that require specific strategies to defeat. Collecting crates grants extra lives or health boosts. The pace is fast, demanding quick reflexes as you navigate traps set by Cortex's minions.
The PlayPile community shows mixed feelings about this entry compared to earlier titles. IGDB lists a score of 64.8 out of 100 based on 177 ratings. Average playtime sits around 12 hours for a standard completion, though some players spend over 20 hours hunting all collectibles. Community moods fluctuate between nostalgic and critical. Review snippets often mention the game feels like a solid follow-up but lacks the polish of the original PS1 era games. Completion rates hover near 55 percent among active users who finish the story mode. Many reviewers note that while the visuals improved on PS2, the level design sometimes feels repetitive. The presence of Coco adds variety to gameplay since she offers different abilities than Crash. Overall, the data suggests a game that fans respect but do not rank alongside the classics.
This game is for players who want a solid platformer without modern complexity. The price varies by region and platform availability, often found on sale or in classic bundles. There are no significant achievements tracked here compared to newer releases, making completion purely about finishing the story. You should buy it if you enjoy collecting crystals and fighting bosses in a linear 3D world. Avoid this title if you expect tight controls or clever level design. The game feels dated but functional for its era. Crash and Coco handle well enough to get through most stages without excessive frustration. It remains a decent entry point for those curious about the series history beyond the first three games.
The story is set sometime after Crash Bandicoot: Warped. Dr. Cortex wants revenge after being defeated by Crash, and for this purpose he creates Crunch, a super-bandicoot who can destroy everything that crosses his way. Crunch's power source is a set of magical masks known as the Elementals, each representing a different element, including Earth, Water, Fire, and Ice. Crash Bandicoot and his sister Coco must travel the world and gather special Crystals that will return the Elementals to a hibernated state, and thwart Cortex's plans to use Crunch as a weapon for world domination.
Game Modes
Single player
IGDB Rating
64.9
Finding deals...
Loading achievements...
Finding similar games...
Checking Bluesky...