
OpenCritic
Weak
"CrossFireX gets little to nothing right, and I don’t take pleasure in saying that. On a technical level, yeah the graphics and framerate and such aren’t bad, but you won’t get to enjoy them because I think you’ll be too distracted with all of the other problems in the game. Voice-acting, the script, the AI, controls, story-telling, the intensely lazy and generic feel of it all, the push for microtransactions — the game is asking players to overlook or otherwise deal with too much. Now, I am an optimistic and forgiving person by nature, but what SmileGate, Remedy, and Microsoft have done here is absolutely regrettable. This game has issues that even patching cannot fix, and I’m typically the first one to point out that games can often be much improved by patching. CrossFireX, though, has problems that run too deep and too broad — and I can’t recommend this game to anyone."
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Crossfire is a 1981 shooter where you pilot a helicopter into hostile regions to rescue hostages and earn cash. You choose from three locations each split into three mission phases. Start by flying through enemy fire then switch to a faster helicopter for base attacks finally take control of a ground soldier to clear out the last defenses. Each stage shifts your perspective and gameplay blending aerial combat with on-foot shooting. The game stands out for its varied mission structure switching between air and ground combat in the same play session. Limited helicopter support during the final phase adds tension forcing you to balance rescue efforts with survival. With its DOS and 8-bit platform releases it showcases early 80s arcade-style action that’s still sharp for retro gamers looking for quick action-packed challenges.
Game Modes
Single player
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