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Deep Dungeon III is a turn-based RPG where you lead a hero through interconnected dungeons and villages. Build a team of up to three allies, ranger, magician, or priest, each with distinct roles. Combat uses randomized encounters and a leveling system that adjusts to your progress, skipping battles when you're overpowered. A risky gameplay twist involves your character accidentally dropping their weapon mid-turn, forcing you to waste another action to retrieve it. The game ends if your main swordsman dies, but you can replace other party members by finding preset recruits in deeper levels. This 1988 Square-published title distinguishes itself by giving gold directly from enemy kills, unlike other entries that require farming respawning chests. Its clunky mechanics like weapon fumbles and rigid party management make it a polarizing pick. Fans of old-school resource management might appreciate its punishing economy, though the Famicom original remains a niche choice decades later.
Game Modes
Single player
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