
OpenCritic
Weak
IGDB
"I can honestly say that I enjoy Dynasty Warriors 9: Empires more than Dynasty Warriors 9. You may attribute this to the sorry state of the latter when it first launched. Although, I must affirm that I am a big fan of the simulation genre and empire management. The fact that battles affect the grand campaign, and vice versa, makes all the interactions in this installment meaningful. To what extent is up to you. Sadly, apart from a decent graphical upgrade, there’s not enough here to call it a fully realized sequel. The franchise is competing against itself. Unless the updated hack-and-slash gameplay and expanded character roster are enough to tie you over, consider this empire incomplete."
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Dynasty Warriors 9 Empires swaps one-on-one brawling for a hybrid of melee chaos and battlefield management. Players alternate between slicing through crowds as a lone warrior and directing squads to seize castles and chokepoints. Each clash lets you storm objectives with brute force or clever tricks like setting traps or calling in artillery. The flow shifts constantly between close-quarters carnage and top-down troop positioning, letting you adapt tactics mid-fight. The blend of frenetic combat and tactical decision-making stands out, offering depth without slowing the action. With over 500 battles across 12 campaigns, the game leans into its historical warfare roots while keeping mechanics accessible. Available on Switch and PC since late 2021, it’s a flexible option for players wanting structured strategy wrapped in sword-swinging fun.
Game Modes
Single player
IGDB Rating
60.3
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