

IGDB
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Fallen ~Makina and the City of Ruins~ casts you as a skilled warrior navigating the decaying city of Gardona. Citizens behave erratically, their minds warped by an unseen force seeping from ancient ruins. You'll wander crumbling streets and shadowy catacombs, solving puzzles, battling corrupted foes, and piecing together fragmented lore. Combat mixes real-time swordplay with tactical pauses, letting you adapt to escalating threats. The story unfolds through environmental clues and sparse dialogue, blending mystery with creeping dread. The game’s strongest suit is its eerie atmosphere. Dilapidated architecture and distorted character designs amplify unease that lingers. While combat can feel repetitive in later acts, the narrative’s slow-burn revelations and moral ambiguity keep the experience engaging. Player choices influence outcomes, though branching paths remain limited. With a runtime of 12-15 hours, it’s a lean but memorable blend of exploration and dark fantasy.
Rumors of mystery, treasure, and adventure have been spreading across the land about the Ruins of Gardona. It has brought many travelers and adventurers to the city, including Makina, a renowned swordswoman known throughout the kingdom. However, there’s something amiss about this place… The citizens of Gardona seem to be acting strangely, growing more and more deviant. Could this have something to do with the ruins? It’s up to Makina to explore the city and find out what could be causing these abnormalities. Maybe she will find her answers deep within the halls and catacombs of the ruins. Or perhaps, she too will succumb to the spreading corruption...
Game Modes
Single player
IGDB Rating
70.0
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