Flick Shot Rogues

Flick Shot Rogues

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About Flick Shot Rogues

Flick Shot Rogues is a turn-based rogue-lite from Butter By The Fish, published by Noodlecake Studios and released on September 17, 2025. It combines strategic planning with skill-based movement, letting you flick your hero to bounce around levels while dodging attacks and landing tricky shots. The game leans into permadeath and randomized levels for replayability, with upgrades that tweak how you approach each run. It’s a PC-only single-player game that feels like a cross between grid-based tactics and arcadey physics puzzles. The core hook? Every move is a mini challenge, and failure means starting over.

Gameplay

Each run is a series of short, tense sessions where you aim and flick your character to move, using ricochets to reposition or hit enemies. The grid is dynamic, obstacles shift, and enemies act on their own turns, forcing you to adapt. You’re often balancing offense and defense: smash a crate for a power-up or use it as cover. Upgrades unlock new mechanics, like explosive shots or movement boosts, but they don’t remove the need for precise aiming. A typical playthrough lasts 30, 60 minutes, with levels resetting every time you die. Controls are simple, mouse for aiming, keyboard for actions, but mastering the flick physics takes time. The challenge comes from learning angles and timing, not just button-mashing.

What Players Think

PlayPile users rate it 4.3/5, with 78% completing the base game. Average playtime is 12 hours, though 22% of players hit 30+ hours chasing achievements. Community moods are split between “frustrated but hooked” and “giddy with success.” Review snippets praise the “thrilling chaos of ricocheting through a boss fight” but note “annoying early-game randomness.” The 100% completion rate is 62%, driven by players hunting rare upgrades and secret levels. Critics from PC Gamer and Destructoid highlight the “addictive flick mechanics” but warn it’s “not for casual players.”

PlayPile's Take

Flick Shot Rogues is $19.99 and worth it if you enjoy tactical rogue-likes with a skillshot twist. The 45 achievements (27% completion average) reward persistence but aren’t essential to the core loop. It’s punishing but fair, leaning into the “one more run” vibe. Not great if you hate permadeath or precision mechanics. For those who stick with it, the 12-hour average playtime feels earned. Play it if you’re into planning every move while hoping your flicks don’t tank you.

Game Modes

Single player

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