

OpenCritic
Fair
IGDB
"Get Even's goal is to get the player to question what is real and what isn't. While it succeeds in achieving this, I can't help but feel that it may be slightly too vague to truly hook its players. You'll spend a lot of time reading newspaper clippings and other scraps of paper that will eventually build a complete picture, but I struggled to muster the willpower to locate all of that information. There is very little that entices me to revisit Get Even and although it wasn't necessarily a bad experience, it certainly isn't a Game of the Year contender either. There's no questioning that Get Even offers a different dimension to the first person shooter genre, yet it struggles to maintain the aspects that make it most unique, quickly devolving into a repetitive cycle."
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Get Even throws you into the fractured psyche of a black-ops soldier with a shattered past. You control Black, a mercenary who wakes up in a decaying asylum under the watch of a voice called Red. Using a mind-bending headset, you relive fragmented memories as both a passive observer and active participant. Shoot through surreal mental landscapes, solve environmental puzzles, and confront twisted versions of your own history. The line between combat and exploration blurs as you piece together a rescue mission gone wrong, a girl with a bomb, and the secrets buried in your own skull. The game’s trippy narrative structure and split-screen memory mechanics set it apart from typical action games. While some players praised its originality on release, others found its pacing uneven and combat repetitive. With a Metacritic score hovering around 65, it remains a polarizing experiment in psychological storytelling. The asylum setting and voice-driven mystery attract fans of cerebral thrillers, even if the execution sometimes stumbles. Shorter playtime and a clear story progression keep it from dragging, making it a risk worth taking for curious newcomers.
Black - an ice-cold mercenary and hired gun - awakes in a mysterious old asylum with no memory of his past. Under the guidance of his anonymous captor, ‘Red’, Black embarks on a form of treatment, facilitated by a unique technology - a headset that allows the user to relive their memories and experience them again in the present. And so Black tries to remember. With the help of the ‘Pandora’ headset, he travels into the depths of his own mind to explore the truth behind the only thing he can remember: the rescue attempt of a teenage girl with a bomb strapped to her chest.
Game Modes
Single player
IGDB Rating
72.0
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Building the Story Trailer
Music Recording Session Trailer
Opposite Worlds Trailer
Darkest Memories Gamescom 2016 Trailer
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