God of War: Ghost of Sparta
God of War: Ghost of Sparta

God of War: Ghost of Sparta

Ready At Dawn Capcom November 2, 2010
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86

Metacritic

86

IGDB

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About God of War: Ghost of Sparta

God of War: Ghost of Sparta dropped on November 2, 2010, as the second portable entry in the series developed by Ready At Dawn and published by Capcom. This action-adventure title fits right between the original God of War and its sequel on PlayStation Portable. You play as Kratos, now a god who still suffers from nightmares about his past. The story kicks off when he sees his mother Callisto trapped in Atlantis by Poseidon. Ignoring Athena's advice to let it go, Kratos travels to uncover hidden truths about his family. He aims to save his brother Deimos from Thanatos while dealing with the weight of being the god of war. It brings console-quality violence to a handheld screen.

Gameplay

Sessions feel like a fast-paced beat-em-up mixed with puzzle solving. You run through linear environments slicing enemies with the Blades of Athena. New mechanics include Thera's Bane, a magic that boosts attack power significantly during combat. The game adds a secondary weapon and several magical items to expand your arsenal. Between fights, you solve environmental puzzles or navigate platforming sections that require precise jumps. A dedicated Battle Arena lets you farm orbs for bonuses. These points also unlock art in the Temple of Zeus hub area. Controls are responsive enough for tight combat timing even on the PSP hardware. You spend most of your time clearing rooms of enemies before facing larger bosses that test your stamina and strategy.

What Players Think

Critics and players were very positive about this handheld entry. The game holds an 86 out of 100 score on both Metacritic and IGDB based on 255 ratings. This places it well above average for portable action games of that era. Average playtime sits around ten hours for a standard run through the campaign. Completion rates show most players finish the main story, though some struggle with the harder arena challenges. Community moods lean toward nostalgic appreciation for the portable ports. Review snippets frequently mention how the game captures the console feel on a smaller device. People often cite the boss fights as highlight moments that kept them engaged throughout the shorter playtime compared to mainline entries.

PlayPile's Take

This title is worth playing if you want a complete Kratos story without needing a home console. The price point for used copies makes it an easy buy for collectors or new fans of the series. Achievements track your progress through the arena and main campaign, offering goals for completionists. It delivers solid combat and a gripping narrative that fills gaps in the timeline. You do not need to own previous games to understand the plot here. The game is short enough to finish in a weekend but complex enough to keep you engaged. Grab it if you like hack-and-slash action on the go.

Storyline

The Oracle foretold that the demise of Olympus would come not from the Titans; but by a Marked Warrior, a mortal. The Olympian Gods Zeus and Ares believed this warrior to be Deimos, brother of Kratos, due to his strange birthmarks. Ares sieges a village of Sparta and interrupts the childhood training of Kratos and Deimos, with Athena on hand to watch over him, and kidnaps Deimos. Kratos attempts to stop Ares but is swept aside and scarred across his right eye by the violent Olympian. Ares prepares to kill the young Kratos for attacking him. Athena stops Ares and tells him they only came for the Marked Warrior, not to take the boy's life. Taken to the Domain of Death, Deimos is imprisoned and tortured by the God of Death, Thanatos.

Game Modes

Single player

IGDB Rating

86.0

RAWG Rating

4.2

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