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You play as a detective investigating three murders in Tokyo Bay linked to Hokkaido. The game unfolds through a point-and-click interface where you examine clues and question suspects to piece together the victims’ connections. Each choice affects how the story reveals hidden relationships and past events tied to the crimes. The narrative focuses on figuring out a mystery through dialogue and deduction, with minimal action beyond selecting options. Released in 1987 for Japan’s Family Computer, this early visual novel prioritizes story over spectacle. Its strength lies in its structured clues and the way it strings together seemingly random deaths into a cohesive plot. While the graphics and sound are basic by modern standards, it remains a solid example of how mystery games can rely on pacing and logic over flashy mechanics.
A man's corpse is discovered near a sea wharf in Tokyo Bay. You must investigate the victim's identity and learn about related events in Hokkaido. A 2nd and 3rd murder occurs one after another while you starts investigating with Shunsuke Saruwatari, a detective from the Kushiro station. You must discover the criminal's motivation. An examination of the relation between the victims exposes a important details from the past.
Game Modes
Single player
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