I Am Alive
I Am Alive

I Am Alive

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38

OpenCritic

Weak

68

IGDB

38WEAK

OpenCritic Score

55
Reviews
2%
Recommend
37
Top Critics Avg

Score Distribution

90-100
0
80-89
0
70-79
2
60-69
1
50-59
1
<50
16

"Left Alive categorically fails at everything it sets out to accomplish. Wonky and unreliable AI makes engaging in stealth a frustrating chore, poor gunplay leads to numerous misplaced shots whizzing past the bullet-sponge enemies, and an unfair difficulty means you'll need to repeat those enraging moments over and over again. This game could have filled a gaping hole in the market, but instead it needs to be taken round back and put out of its misery. This is a truly miserable experience for even the most die-hard supporters of the genre."

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About I Am Alive

I Am Alive is a survival platformer set in a grim post-apocalyptic world. Ubisoft Shanghai crafted this tense single-player adventure, which released in March 2012 for PlayStation 3, Xbox 360, and PC. You play as a man navigating a ruined city a year after a mysterious global disaster, searching for his missing wife and daughter. The game leans heavy into stealth and environmental hazards, avoid scavengers, crumbling buildings, and unstable weather. It’s not a big-budget Ubisoft title, but it carves out a niche with its claustrophobic atmosphere and linear, methodical progression. A short, unsettling journey that prioritizes mood over action.

Gameplay

The core loop revolves around sneaking through decaying urban environments. You scavenge tools like wire cutters and gas masks to bypass obstacles while evading enemies. Movement feels slow and deliberate, with tight platforming sections that require precise timing. Stealth is key, stay quiet, hide in shadows, and avoid triggering patrols. Combat is minimal; you lack weapons, so confrontation is a last resort. Each level is a puzzle of physics-based challenges and environmental storytelling, revealing glimpses of the disaster’s aftermath. Sessions are short but intense, often ending with sudden, punishing deaths. The controls aren’t perfect, but the tension of survival keeps you invested.

What Players Think

Community ratings on IGDB average 68.1/100, with 82% of players finishing the game. Most (78%) describe the vibe as tense, and 65% as lonely. Average playtime is 6 hours, with 35 achievements to unlock. Reviews split: 42% praise the atmosphere but criticize repetitive mechanics, while 28% call it “too slow and punishing.” Fans highlight the haunting visuals and emotional stakes, but many feel the lack of save points and clunky camera hurt the experience. It’s a polarizing title, loved for its bleak tone, but not everyone sticks around for the full story.

PlayPile's Take

I Am Alive is a short, atmospheric experiment in survival dread. It’s best for players who enjoy tense, story-driven platformers with minimal combat. At its original $19.99 price point, it’s a risky purchase, 34% of players say it’s “just okay,” while 18% call it “forgettable.” The 35 achievements add minor replay value, but the game’s biggest flaw is its own shortness. If you’re into slow-burn survival tales and don’t mind a steep difficulty curve, it’s worth a try. Otherwise, skip, it’s more of a mood piece than a lasting experience.

Storyline

One year after the Event, a worldwide cataclysmic event that wiped most of the human race, a man struggles for survival in a desolate city as he tries to reunite with his long lost wife and daughter.

Game Modes

Single player

IGDB Rating

68.1

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