
Ubisoft Shanghai was founded in 1996 in Shanghai, and has become one of China's largest development studios. The studio has worked as the support team for many of Ubisoft's projects, such as the Far Cry franchise, working on wildlife animation and artificial intelligence.
Ubisoft Shanghai opened its doors in 1996 in China and grew to become one of the largest development studios in the region. While their official bio notes they often act as a support team for major Ubisoft projects like the Far Cry franchise, PlayPile data shows they have released fourteen games between 2001 and 2015. Seven of these titles came out in the 2000s and seven followed in the 2010s, showing a steady but not massive output over fifteen years. They worked primarily as developers on thirteen projects and published one title. Their catalog spans a wide variety of genres without sticking to just one niche. Shooters appear most frequently with six games, followed by five platformers and five adventure titles. They also touched tactical, strategy, puzzle, and simulation games. The studio focused heavily on PC for Microsoft Windows, which accounts for ten of their releases. Consoles were also a major focus, particularly PlayStation 3 with seven games and Xbox 360 with six. You will find their work on older hardware like the PlayStation 2 and GameCube as well as newer systems like the Xbox One. Quality ratings show a mostly average to good performance across their ten rated titles. The average IGDB score sits at 66.8 out of 100. They have one great title that scored over 80, which is Tom Clancy's Splinter Cell: Pandora Tomorrow from 2004. Seven other games fall into the good range between 60 and 79 points. Two titles landed in the mixed category, though they have no games rated as poor. Their highest scoring releases include Splinter Cell: Double Agent in 2006 and Rainbow Six 3 in 2003. Rayman 3: Hoodlum Havoc from 2003 also scored well at 71.9. Their later years saw a shift toward mobile and online spinoffs alongside HD remasters. Recent releases include Tom Clancy's EndWar Online in December 2015 and The Bot Squad: Puzzle Battles in October 2014. They also released I Am Alive in March 2012 with a score of 68.1. While they did not reach the same heights as their peak years consistently, their work on major franchises like Splinter Cell and Rayman remains a significant part of their legacy.













