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Idol Project casts you as Takashi, a fresh hire at Mobius, a talent agency in 90s Japan. Your job is to scout, train, and manage aspiring female singers through a mix of simulation and RPG mechanics. Each girl has unique traits and skills you develop over time while balancing Takashi's own health and stamina. His "Power" stat depletes with activity and needs rest or food to recover. "HP" tracks stress from work, requiring breaks like sleep or, in some cases, illicit distractions to reset. Strategic decisions shape careers and relationships as you push idols toward stardom through contracts, media appearances, and public events. The game blends quirky humor with grinding management loops, letting you customize your approach to talent development. Its dated themes and niche mechanics have earned it a cult following among strategy and simulation fans, though its adult content limits broader appeal. With minimal combat and a focus on career progression, it stands out as an early example of Japan's idol simulation genre. Community discussions often highlight its addictive planning elements and the oddball charm of its 90s setting.
In Idol Project, the player takes a role of a young man named Takashi, who works for a company called Mobius, an agency whose goal is to turn young Japanese girls into famous singers. The game can be qualified as simulation: the main gameplay focus is on finding young talents and helping them to become famous. There is also a strong RPG element in the game. Takashi and his recruited "stars" gain levels according to their success. Takashi also has two other parameters, "Power" and "HP". "Power" is Takashi's stamina, which depletes regularly and can be restored with food, sleep, medicine, etc. "HP" in this game is the amount of work stress the protagonist has. Too much HP will require him to "release the stress" by various means - for example visiting a brothel.
Game Modes
Single player
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