Killzone: Shadow Fall
Killzone: Shadow Fall

Killzone: Shadow Fall

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73

OpenCritic

Fair

67

IGDB

73FAIR

OpenCritic Score

68
Reviews
35%
Recommend
75
Top Critics Avg

Score Distribution

90-100
2
80-89
8
70-79
5
60-69
4
50-59
1
<50
0

"For those wanting to show off their new console, Killzone: Shadow Fall is the game to do it with. A reasonable, lengthy but frustrating single player campaign paves the way for a compelling multiplayer experience the likes of which you've never seen before – visually speaking, anyway. Select easy-mode and you'll have more fun overall, but if Guerrilla are to continue with the Killzone series, they need to come up with some fresh ideas for the set pieces, and try to create a more streamlined difficulty. Otherwise, this is more Killzone, but looking better than ever before – and that's saying something."

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About Killzone: Shadow Fall

Killzone: Shadow Fall launched on November 15, 2013 as the sixth entry in Guerrilla Games' franchise. It serves as the system starter title for the PlayStation 4. The story picks up thirty years after the previous conflict with Helghan left in ruins. ISA agents and former Helghast refugees now coexist behind a massive security wall on Vekta, creating a tense cold war setting. You play as Lucas Kellan, an agent of the Shadow Marshals special forces. The game brings familiar third-person cover shooting mechanics into a modern console generation with improved physics and lighting. It arrived exclusively on PS4 to showcase the new hardware's graphical capabilities while retaining the series' gritty military aesthetic.

Gameplay

You move through large, multi-level maps using futuristic weapons and a companion drone named OWL. The single-player campaign focuses on stealth and tactical options rather than pure run-and-gun action. You can command OWL to deploy zip-lines for quick traversal or stun enemies to bypass combat entirely. Missions offer multiple paths to objectives instead of linear corridors. Multiplayer matches support up to twenty-four players across ten default maps. Modes include Warzone, Team Deathmatch, and Beacon Retrieval. The ranking system relies on completing specific challenges to advance your rank rather than just earning kills. A new feature lets you design custom Warzones with unique rules and share them for others to download and play immediately.

What Players Think

PlayPile data shows a mixed reception from both critics and players. OpenCritic lists the score at 73 out of 100, with only 35.38% of critics recommending it. IGDB ratings sit slightly lower at 67.4 based on 164 user reviews. Kotaku praised the visuals but called the gameplay boring and familiar. Destructoid scored it higher at 90, calling it a stunning showpiece for the console. Community moods fluctuate between excitement over the graphics and frustration with the repetitive mission structure. Average playtime hovers around twelve hours for the campaign. Achievement completion rates suggest many players stop after finishing the story without engaging deeply with the multiplayer challenges.

PlayPile's Take

This title is worth playing if you want to see what the PS4 can do visually right out of the gate. The single-player campaign offers a solid twelve-hour experience with good stealth mechanics. Multiplayer provides depth for those who enjoy custom rule sets. The price at launch was standard, but current value depends on sales. Achievements track your challenge completion well. Do not expect innovation in the shooter formula since it feels very similar to older entries. You should buy this if you care more about graphics than gameplay freshness. It remains a technical demo that happens to be a full game rather than a revolution.

Storyline

Killzone: Shadow Fall is set 30 years after the events of Killzone 3. Life on the Helghast home planet Helghan has been left in ruins, however, the war still goes on. The Interplanetary Strategic Alliance (ISA) allows Helghast refugees to resettle on planet Vekta. The Vektan and Helghast factions are living in a city which is divided by a large security wall. The Helghast are fighting for their right to exist, while the Vektans are fighting for survival, leading to a "Cold War" between Vektans and Helghast. The story is seen through the perspective of Lucas Kellan, an agent of the elite ISA special forces branch known as the Shadow Marshals.

Game Modes

Single player, Multiplayer

IGDB Rating

67.4

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