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Lifeline casts you as a stranded operator on a space hotel under siege. Using a headset you bark commands to Rio a survivalist navigating the infected corridors while you monitor cameras and systems from a locked room. Your voice controls everything from weapon pickups to door locks as you race to locate Rio’s missing girlfriend. The tension hinges on split second decisions and clear communication with AI that responds to your tone and timing. This 2003 PlayStation 2 title leans into its voice activation gimmick with mixed results. While the concept feels ahead of its time community reviews note the system often mishears commands which can frustrate pacing. Still the claustrophobic setting and dual perspective design offer a fresh take on survival horror. Developer Sony Computer Entertainment packaged the game with a microphone making it one of the few titles of the era to require vocal input.
Game Modes
Single player
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