LittleBigPlanet PS Vita
LittleBigPlanet PS Vita

LittleBigPlanet PS Vita

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88

Metacritic

84

IGDB

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About LittleBigPlanet PS Vita

Double Eleven ported this platformer to the PlayStation Vita in September 2012 under Sony Computer Entertainment. You control Sackboy through handmade worlds filled with hazards and secrets. The game blends standard level traversal with a heavy emphasis on user-generated content creation tools right on the handheld screen. It arrived just as the Vita was trying to find its footing, offering a robust single-player campaign alongside competitive multiplayer modes. This version lets you build your own levels using the rear touchpad and dual analog sticks while exploring over forty unique stages designed by the community or the developers.

Gameplay

You run, jump, and grab objects with Sackboy across side-scrolling screens that look like they were crafted from fabric and paper. The Vita adds specific controls where you drag items on the rear touch panel to build bridges or push enemies away. Levels often require precise timing to navigate moving platforms and avoid spikes. You can also play four-player online matches or local pass-and-play sessions using the touchscreen for turn-based puzzles. Some sections break the platforming formula entirely with racing or shooting mini-games that test your reaction speed. Creating a level takes place on the same screen, letting you snap parts together in real time without loading screens.

What Players Think

Players on PlayPile rate this title highly with an average score of 88 from Metacritic critics. The community completion rate sits at 72 percent for the main campaign, showing many people stick around for the full experience. Average playtime hovers near eighteen hours when including side activities and level creation. User moods lean toward nostalgic and creative, with recent reviews praising the rear touchpad implementation. Critics frequently mention the tight controls as a standout feature. We see players spending extra time in the Level Editor compared to other handheld entries in the genre. The multiplayer mode remains active with frequent session logs showing consistent group play during peak hours.

PlayPile's Take

This game is worth your money if you own a PS Vita and like crafting your own challenges. It costs around thirty dollars on the used market, which is fair for the amount of content. You earn over forty achievements that track your speedrun times and level creation skills. The rear touch controls feel natural rather than gimmicky after the first hour. Not every fan-made level works well, but the official stages are polished enough to justify a purchase. Skip this if you only want pure platforming without any building tools or if you prefer modern graphics over the paper aesthetic.

Storyline

As in previous titles in the LittleBigPlanet series, players control a character named Sackboy through a variety of worlds utilising the character's various abilities such as jumping and grabbing objects. It also features various non-platforming mini-games. Numerous multiplayer options are available. As well as up to four-player online competitive or co-op gameplay, the PlayStation Vita's multi-touch display can be used by two players for competitive games. "Pass'n'Play" is also available, enabling turn-based gameplay. The Vita's rear touchpanel is also used for pushing objects toward the player, creating platforms out of parts of the world.

Game Modes

Single player, Multiplayer, Co-operative

IGDB Rating

83.8

RAWG Rating

3.8

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