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Prison Architect: Cleared for Transfer is an expansion that adds a new layer of management to the base game. You gain control over prisoner movement between different sectors within your facility. This lets you move inmates to lower security areas if they follow rules, or keep them locked down if needed. The update also introduces room grading so you can evaluate yards and gyms, plus custom security zones that mix prisoner types. You can now trigger specific actions like shakedowns or lockdowns for individual sectors rather than the whole prison. What stands out is how this changes daily operations by giving you leverage over inmate behavior. Players can set their own rules for transfers, making the reform process feel more personal and strategic. The ability to create mixed security areas adds flexibility that the original game lacked. Community feedback suggests these mechanics make long-term play much more engaging since you have more tools to manage overcrowding. This pack feels essential for anyone who wants deeper control over their prison ecosystem without needing a whole new title.
Prisoner Transfers Prisoners can now transfer between sectors (or wings) of your prison. Requirements for transfer to a lower-security sector are entirely up to you. Special Privileges Privileges can be assigned based on the security sector, giving your prisoners a motivation to transfer. Prisoners in high security areas are able to see the privileges given to lower security sectors. Room Grading You can now grade other rooms, such as yards, classrooms, common rooms, and a new gymnasium. Custom Security Sectors Create areas with custom security sectors that can include prisoners from different security levels. New Actions and Enhancements You can initiate actions like shakedowns, tunnel searches, and lockdowns by security sector.
Game Modes
Single player
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