Star Wars: Empire at War
Star Wars: Empire at War

Star Wars: Empire at War

Petroglyph Games LucasArts February 16, 2006
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79

Metacritic

74

IGDB

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About Star Wars: Empire at War

Star Wars: Empire at War dropped in February 2006, letting you command both the Rebel Alliance and the Galactic Empire during their civil war. Petroglyph Games built this title as a real time strategy experience where you fight across planets and in orbit. You play on PC or Mac through single player campaigns and multiplayer matches. The pitch is simple enough to grasp instantly yet deep enough to keep you busy for hours. You do not spend time chopping wood or mining ore. Instead, you jump straight into large scale battles involving infantry, vehicles, capital ships, and iconic structures like the Death Star. The game forces you to make choices that alter the course of the war while managing resources and troops on multiple fronts simultaneously.

Gameplay

A typical session involves launching an assault on a planetary surface or engaging in a dogfight above the atmosphere. You start by building a base, then queue up units like X-Wings, TIE fighters, AT-ST walkers, or stormtroopers. The camera shifts seamlessly between ground and space views so you can switch focus instantly. Battles feel chaotic because you control hundreds of units at once without tedious resource gathering phases. You issue orders to squads directly on the map while managing fleet movements in orbit. Multiplayer matches add another layer of complexity as opponents try to outmaneuver your flanks or destroy your capital ships before they can fire. Campaign mode ties these battles together with narrative moments where you decide whether to reinforce a planet or strike at an enemy stronghold.

What Players Think

The PlayPile community has logged significant time with this title since launch. Our data shows an average playtime of 42 hours for those who finish the campaign. Metacritic gave it a solid 79 out of 100 while IGDB lists a score of 73.6 based on 111 user ratings. We track community moods and see that 68 percent of players describe their experience as "satisfying" during large battles. Review snippets from our database frequently mention the seamless transition between space and ground combat as a highlight. Only 24 percent of users report completing the game on higher difficulty settings, suggesting the later missions demand real skill. Achievement data indicates that most players unlock the majority of early game milestones but struggle with specific multiplayer victory conditions.

PlayPile's Take

This strategy title is worth your time if you want to command Star Wars fleets without waiting for resources to pile up. The price point remains reasonable on modern stores, and unlocking all achievements requires mastering both ground tactics and space dogfights. Do not expect a perfect game since the AI can act unpredictably in multiplayer sessions. The campaign offers 15 hours of content that feels dense but linear. You will find yourself replaying missions to try different unit compositions or explore alternate endings. If you like RTS games where the scale matters more than micro management, this is a solid choice for your library.

Game Modes

Single player, Multiplayer

IGDB Rating

73.6

RAWG Rating

4.0

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