Summon Night Craft Sword Monogatari: Hajimari no Ishi

Summon Night Craft Sword Monogatari: Hajimari no Ishi

Flight-Plan Banpresto December 8, 2005
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Rating6.0

User Rating

1 ratings

73

OpenCritic

Fair

1

Players

73FAIR

OpenCritic Score

8
Reviews
38%
Recommend
73
Top Critics Avg

Score Distribution

90-100
0
80-89
3
70-79
4
60-69
0
50-59
1
<50
0

"Summon Night 6: Lost Borders really surprised me. I can honestly say I am not usually a fan of visual novels, but this one to me never felt like one. This is a colorful and fun VSRPG (I think that works!) with loads of enjoyable characters, an interesting story, and a fluid combat system. While the game might have a bit too much extra dialogue, the story itself is full of charm, doing a great job of keeping you engaged. The combat flows along at a brisk pace, never feeling like you are on the battle field for too long, but not feeling rushed either. The ability to carry your progress between PlayStation 4 and Vita is a welcome addition, with the game looking and playing great both across both platforms. Gaijinworks should be commended for a great job in localization, and Western gamers should hope that this series continues to make its way out of Japan."

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About

Summon Night Craft Sword Monogatari: Hajimari no Ishi is a turn-based RPG where players build characters through a crafting system that ties weapon creation to combat effectiveness. You manage a team of warriors with distinct abilities, navigating a story about a fractured kingdom and ancient relics. Battles unfold in real-time, but require pre-planning gear and positioning. The game emphasizes progression over repetition, with randomized encounters and skill trees that let you tailor each fighter's role. Despite its age, the game feels tight and focused. The crafting loop, where you gather materials, forge weapons, and test them in battle, has aged well, offering a satisfying grind without modern shortcuts. It's a lesser-known entry in the early 2000s handheld RPG scene, with a cult following among fans of structured character development and tactical simplicity. The Game Boy Advance's limitations don't hurt it; the pixel art and snappy pacing work together to keep things brisk.

Game Modes

Single player

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User Reviews

1
Amina Al-Maktoum
6.0/10
1mo ago

Another entry in the Summon Night series that’s about as memorable as a generic fantasy novel you borrow from a friend and immediately forget. Combat’s okay, but the menus are deep enough to make potions brewers weep. The story trudges along with all the urgency of a sleepwalking...

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