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IGDB
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Summon Night: Swordcraft Story dropped on Game Boy Advance in 2003 from developer Flight-Plan. This RPG takes place in Lyndbaum, a sacred land connected to four magical dimensions. Your father disappeared three years ago, leaving you as an apprentice Craftknight entering a tournament for the title of Craftlord. The catch is that you cannot buy weapons or loot them from enemies. You must forge every blade yourself using raw materials and specific crafting techniques. You also gain a Guardian Beast partner to aid in combat and creation. Four different beasts exist based on your choices, each offering unique magic skills. The game blends traditional dungeon crawling with a heavy focus on smithing mechanics that drive the entire narrative forward.
Most of your time involves traveling through side-scrolling battlefields similar to Tales of Phantasia to hunt creatures for raw materials. You cannot simply pick up a sword; you need to learn the specific technique for each weapon type before you can craft it. Once you have the recipe and the ore, you enter a crafting mode to build your gear. Your Guardian Beast assists in battles by providing magic support while you handle the physical attacks. Between fights, you spend time with your summon partner or other characters at night. These social interactions influence how the story unfolds. The multiplayer mode allows for extra content, but the single-player loop focuses heavily on gathering resources, fighting through dungeons, and managing your inventory to prepare for the upcoming tournament battles.
Metacritic gave this title a solid 77 out of 100, reflecting its niche appeal. PlayPile data shows an average completion rate that suggests many players stick around long enough to see the ending. Users report spending roughly 25 hours on a standard run. Community moods lean toward nostalgic appreciation for the crafting system rather than combat depth. Review snippets frequently mention how the weapon forging mechanic sets it apart from other handheld RPGs of the era. Some users note that the side-scrolling battles feel repetitive after a while, yet the story progression keeps them engaged. Achievement hunters find the game lacks extensive unlockables compared to modern standards, but the main storyline completion is highly rated by those who enjoy character-driven narratives.
This game works best for players who prefer resource management and character interaction over twitch combat. The single-player mode dominates the experience with a clear focus on smithing. You will spend more time looking at anvil screens than dodging attacks. The price on secondary markets varies, but it is worth seeking out if you enjoy the genre. There are no major achievement systems to chase here, so expect a straightforward narrative drive. Avoid this if you want fast-paced action or open-world exploration. It remains a solid choice for handheld RPG fans who like their stories tied to specific crafting goals rather than generic loot drops.
Three years after your father was lost, you are an apprentice Craftknight. A tournament is held to find the next Craftlord and you're in it. But first, you need a weapon. Unlike many RPGs, you cannot find or buy weapons to use in this game. Instead, you must learn to make your own weapons. To make a weapon, you'll need to know the technique of making a specific weapon as well as the raw materials to make it with. You aren't alone in the game. As a partner, you will get a Guardian Beast who will offer magic to help you in your battles as well as helping you make your weapons. You can get four different Guardian Beasts depending on your choices, each with different abilities. Besides the tournament, you need to gather raw materials to make better weapons by travelling through a large dungeon and battling the creatures you find there in a side-scrolling battlefield similar to Tales of Phantasia. You will also have the opportunity to spend time with your summon creature and certain other characters each night. Who you choose to spend time with will affect the story somewhat.
Game Modes
Single player, Multiplayer
IGDB Rating
84.1
RAWG Rating
4.0
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