

OpenCritic
Mighty
IGDB
"Where other publishers might release a making-of documentary of their golden era, Super Mario Maker does the unthinkable: It lets you do the making of. I have had a tremendous amount of fun playing Super Mario Maker, but the way it developed that newfound appreciation for something I've known my whole life was the game's biggest accomplishment. Sure, there's touches of fan service here and there, like a startling number of references to Mario Paint, but that's not how it won me over. Super Mario Maker wooed me because it's a hands-on history lesson."
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Nintendo released Super Mario 64 on June 23, 1996 for the Nintendo 64. This title shifted the franchise from side-scrolling roots into a fully realized three-dimensional space. You play as Mario inside Peach's castle, which acts as a hub connecting fifteen distinct worlds. The game demands you hunt down one hundred twenty Power Stars hidden throughout these levels to stop Bowser from stealing them all. It launched on N64 and later appeared on Wii and Wii U via emulation or re-releases. This was the first major platformer to use an analog stick for movement, changing how players controlled their character forever.
Your main job involves running through open areas, jumping over gaps, and climbing walls to reach high platforms. The N64 controller allowed you to aim Mario's view freely while moving him with the stick. You can sprint, crouch, backflip, or perform long jumps depending on your momentum. Each star requires solving a specific puzzle or defeating an enemy that guards it. Some levels let you swim in deep water or slide down icy slopes. You pick up power-ups like the Wing Cap to fly or the Metal Cap to walk underwater. The game stores progress for four different players, though you usually play alone. Every level feels like a small playground where you test Mario's new physics engine against obstacles and enemies.
Critics gave this title serious respect with an 89 out of 100 score on OpenCritic and IGDB. Ninety-three point nine eight percent of reviewers recommend it. The community describes the vibe as nostalgic, atmospheric, and emotional based on recent votes. Players spend a significant amount of time exploring every corner to find all collectibles. Many users note that the story feels simple but effective enough to drive the search for stars. Review snippets from major outlets praise the game's ability to let you create levels in later titles like Mario Maker, which stems directly from this foundation. The average playtime often exceeds twenty hours if you aim for a perfect completion rate.
This is a necessary purchase if you own an N64 emulator or want to see where 3D gaming started. It costs a fraction of modern releases but offers deep mechanics that still hold up today. You will unlock numerous achievements by finding every star and completing challenges. The game suits anyone who likes precision platforming without needing complex storylines. Do not expect a narrative-heavy experience, as the focus remains purely on exploration and skill. Buy it to understand the history of the genre rather than for modern polish. It remains a benchmark for movement physics that few games have matched since.
On a bright, sunny day in the Mushroom Kingdom, Mario goes to visit the princess but finds her castle eerily empty. Leaping through pictures hanging from the walls, he enters 15 magical worlds in a quest to collect the 120 Power Stars pilfered by evil Bowser and save the day. The game's vast worlds teem with daunting obstacle courses, hidden items, puzzles, and more than 30 types of enemies. Take advantage of Mario's large selection of moves, including running, jumping, swimming, stomping, punching, and even backward somersaulting! Special caps give him short-lived powers, including the ability to fly.
Game Modes
Single player
IGDB Rating
89.0
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