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Swordsman is a PC-based MMORPG that mixes fast martial arts combat with traditional RPG progression. Players choose from ten classes, each representing a distinct martial arts school, and customize skills for real-time battles against rivals or AI foes. The game emphasizes mobility with combat on land, water, and rooftops, plus counterattacks and acrobatic dodges. Guilds drive much of the endgame content, from cooperative quests to defending NPCs and solving in-game crimes. The open world encourages both solo exploration and group play with instances, crafting, and PvP events. The Angelica III engine handles the action with detailed visuals including dynamic weather and reflective armor, though performance varies based on hardware. Guild activities offer deeper social interaction beyond typical MMOs, blending mystery-solving with combat missions. The story follows a martial arts trainee seeking vengeance after his village is destroyed, drawing from a popular Chinese literary source. Released in 2016, it maintains a dedicated player base focused on class specialization and guild-driven objectives.
Based on the original story, yet adapted and used in a MMORPG game, the story of Swordsman Online is intriguing and magnificent. The player's character is a martial art trainee who lived in a small maritime village. After his home village was destroyed and his family slaughtered by an ambitious faction, he set out on a journey to seek the true conspiracy behind the crime, and a chance for revenge. With the help of various characters from the original novel, the player solved many mysteries, overcame many difficulties, and finally upheld the justice. Yeah, it sounds like just another story of revenge, but belive me, it is one of the most prominent literature work in contemporary China.
Game Modes
Massively Multiplayer Online (MMO)
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