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About

Threads of Fate is a 1999 action-platformer from Square that splits its story between two characters chasing the same legendary artifact. Rue, driven by grief, seeks to resurrect a lost companion while navigating a 3D world full of shifting environments and enemy-fueled transformations. Mint, a sorceress, wields a growing arsenal of magic to fuel her ambitions of power. Each character’s path unfolds separately, with platforming challenges, environmental puzzles, and combat that evolve with their unique abilities. The game’s structure lets you switch between their stories, though the two remain distinct in tone and gameplay. What stands out is the contrast between Rue’s survivalist shape-shifting and Mint’s spellcasting flexibility. The relic they fight over is tied to a deeper mythos, sealed after a creator’s failed cosmic experiment, now sought by multiple factions. Though overlooked at release, its blend of 3D platforming and character-specific mechanics feels ahead of its time. With 4.2/5 on a niche retro scorecard, it’s a curious relic in Square’s catalog for fans of 90s PlayStation oddities.

Storyline

Valen created the relic so he could alter the universe in his own image, but he was destroyed in the process. The relic was then sealed so that no one could use such power for their own selfish ambitions. The East Heaven Kingdom was entrusted to keep such a dangerous relic from anyone who wished to use it. In their quest, both Mint and Rue search for the relic so they can use it for different reasons. Mint wants to use the Dewprism for world domination, while Rue wants to use its powers to resurrect Claire. Yet another person seeking the relic's power is Doll Master, who wants to resurrect his master, Valen, so he could finish his mission.

Game Modes

Single player

IGDB Rating

79.9

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