Ultraman: Hikari no Kyojin Densetsu

Ultraman: Hikari no Kyojin Densetsu

SIMS Bandai December 20, 1996
SaturnFighting
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About

Ultraman: Hikari no Kyojin Densetsu is a 2D brawler with 3D visuals that lets players control the giant heroes from the Ultraman series. Combat takes place on stages split into three layers, foreground, midground, and background, with characters animated in polygonal models while the environments remain static. Each fighter has distinct moves and special attacks tied to their Ultraman traits. The single-player mode focuses on straightforward one-on-one matches with limited options for customization or progression. The game stands out for its early use of 3D graphics on the Sega Saturn, giving it a technical edge over most 2D fighters of the era. While the fixed camera angles and rigid stage movement feel dated by modern standards, the polygonal models hold up as a curious artifact of late 90s hardware capabilities. Niche appeal is strong for Ultraman fans but the lack of depth in gameplay mechanics keeps it from broader recognition. Short match lengths and simple controls make it easy to pick up but hard to stay engaged with long term.

Game Modes

Single player

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