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Witch of Eclipse casts you as Liz, a witch-in-training who ventures beyond her village to fulfill ancient magical duties. Explore open worlds and labyrinthine dungeons to gather ingredients, battle corrupted creatures, and grant wishes that reshape local communities. Combat blends real time and tactical pauses, letting you mix elemental spells with crafting items to exploit weaknesses. Your decisions influence relationships and story outcomes as Liz balances her obligations to the Witches Code with the messy realities of helping people. The game stands out for its quiet character moments and branching moral dilemmas, which feel earned through hands-on problem solving. With 15 unique magical materials to collect and craft, replayability hinges on experimenting with build combinations. Early access players on indie forums note the 30-hour main story leaves room for side quests that deepen village subplots. No flashy combat animations or grandiose worldbuilding here, just a steady focus on witchcraft as both a skill and a responsibility.
It has always been a witch's greatest privilege to travel the world and use her magic to help people in need. So states the Witches Code, a set of rules that all women born with magical ability must follow. In the village of Sellaine, an apprentice named Liz has been training every day to become a splendid witch under the tutelage of Aletta, her mother and magic teacher. Having at last finished her training, Liz leaves her village to travel the world in accordance with the Witches Code. But her actions stand to affect not just her role as a witch but the fate of the world itself. What choices should she make? Ultimately, only she can answer that.
Game Modes
Single player
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