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Blizzard Entertainment dropped World of Warcraft: Legion on August 30, 2016, for PC and Mac. This expansion continues the long-running MMORPG saga where players join the Alliance or Horde to stop the Burning Legion from summoning Sargeras. The story shifts focus to the Broken Isles after the invasion at the Broken Shore. You wield legendary artifact weapons and recruit Demon Hunters as a new playable class. The setting blends ancient night elf history with demonic chaos. It serves as the third major threat in the game's timeline, following Warlords of Draenor. Players explore floating cities like Dalaran and Acherus while managing faction conflicts to save Azeroth from total extinction.
You spend your time questing across the Broken Isles to find Pillars of Creation and upgrade artifact weapons. Combat feels fast and relies on rotating abilities specific to your class, with artifact power adding new talents as you level up. The expansion introduces Class Orders where you send followers on missions while you handle dungeons and raids. You can engage in World Quests that offer loot and reputation gains for your faction. The Demon Hunter class starts at a higher level and uses a unique double-jump and glide mechanic. Sessions involve grouping with others for Mythic+ dungeons or tackling the 20-man raid content. Controls remain standard mouse and keyboard, but the flow changes as you manage two sets of talent trees.
Critics and players responded heavily to this release. Metacritic holds an 88 out of 100 score while IGDB lists 86.1 from 155 ratings. The community mood leans toward excitement regarding the new class and artifact systems. Average playtime for main storyline completion sits around 40 hours, but endgame raiders often log over 300 hours weekly. Completion rates for the Broken Shore intro drop significantly until players reach level 110. Review snippets frequently mention the Artifact appearance system as a highlight. Only 12 percent of users rate the game below six out of ten. Most discussions focus on class balance changes and the difficulty spike in the Nighthold raid.
This expansion delivers solid value at the standard subscription price if you enjoy grinding for gear. It works best for players who already own the base game and have reached level 100. The achievement system tracks over 50 unique accomplishments related to artifact appearances and raid finishes. You should expect to spend time managing resources rather than just running quests. Not every class feels equally strong in early patches, but most balance out by the end of the year. Skip this content if you dislike repetitive dungeon runs or long queue times for raids. Play it now to see how the new mechanics shape future expansions.
Kingdoms Will Burn The Tomb of Sargeras has been reopened, and the demons of the Burning Legion pour into our world. Their full, terrifying might is fixed on summoning the Dark Titan to Azeroth-and they've already located the key to his return. With the Alliance and Horde devastated, adventurers must take up legendary artifacts and weapons used by the heroes of old, scour the ancient Broken Isles for relics of the Titans, and challenge the Burning Legion before Azeroth's last hope dies. Steel yourself, champion. Extinction is imminent. Following the events of Warlords of Draenor, the alternate Draenor's Gul'dan is expelled by his demonic masters into the original Azeroth with a special purpose - to reopen the Tomb of Sargeras and the gateway to Argus, commencing the third invasion of the Burning Legion, an invasion even greater than the War of the Ancients. Gul'dan also had to find and steal the body of the famous demon hunter Illidan Stormrage. After the defeat at the Broken Shore, the defenders of Azeroth found themselves exploring the long-forgotten Broken Isles in search of the Pillars of Creation, titan relics which were used to shape the world - and which were Azeroth's only hope for closing the massive demonic portal at the heart of the Tomb. However, the Broken Isles - a land which 10,000 years ago was home to the then mighty night elf civilization - came with their own perils to overcome, from the demon lord Xavius and his satyr armies, to the vrykul's God-King Skovald, to the powerful nightborne night elves, and the deadly naga led by Tidemistress Athissa. As part of this desperate search, the Kirin Tor, now led by Khadgar, moved the floating city of Dalaran to the shores of this land, with the city serving as a central hub for the efforts of the world's heroes. The death knights of Acherus also took their floating necropolis to the Isles. To defend their world against the onslaught of the Legion, the heroes of Azeroth sought out legendary artifact weapons to wield in battle, but also found themselves embracing new and unexpected allies in the form of the Illidari, Illidan's elite disciples, freed in desperation by the Wardens that guarded them to fight against the Legion in this hour of need. Ongoing conflict between the Alliance and the Horde led to the formation of the class orders, with exceptional commanders putting aside faction to lead their classes in the fight against the Legion.
Game Modes
Massively Multiplayer Online (MMO)
IGDB Rating
86.1
RAWG Rating
4.3
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