Young Merlin

Young Merlin

Westwood Studios March 1, 1994
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70

IGDB

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About

You play a hero pulled into a fantasy realm after saving a drowning woman only to find she's been kidnapped by the Shadow King. Your mission is to battle enemies using spells collected throughout the game while solving environmental puzzles and interacting with objects. Combat and exploration happen in real time with a top-down perspective. The focus is on quick thinking and spell management as you navigate dungeons and outdoor areas. No dialogue or text guides you, everything communicates through icons and visual cues. What stands out is the password system that replaces traditional save files letting you restart from any point using a string of letters. The lack of text makes it accessible but also vague in storytelling. Released in 1994 by Westwood Studios it remains a curious artifact of early 90s RPG design. Players note its charm and challenge though completion requires patience due to its punishing difficulty and minimal guidance.

Game Modes

Single player

IGDB Rating

70.3

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