
11 bit studios, based in Warsaw, Poland, is a multiplatform game development studio selling games worldwide. Our titles have received multiple prestigeous awards throughout the years including: Apple Design Award, Best of PAX and IGN Editor's Choice. It all started in 2009, when a bunch of veterans of polish gaming industry joined their forces and founded 11 bit studios. They gathered few talented people and got to work. After a year our first child was born – Anomaly Warzone Earth hit the stores. Quickly it became a huge success, with great sales and number of industry awards, including Apple Design Award. It was a proof that we were on the right track and in the next few years we repeated the success with Anomaly 2, Anomaly Korea and few other games. But you know what they say – the more you have, the more you want so in 2012 we decided it was time for something bigger. For the next two years we worked on our upcoming title. Bigger and better than ever before, but what’s even more important – a game that had a potential to touch people. A game that could matter. Something, that hasn’t been done before. A thing to be played and discussed for years to come. In the end of 2014 we were ready and our greatest achievement to this day had it’s premiere. On 14th of November This War of Mine had its release and everything had changed. The cost of development were covered in first weekend after the premiere, and since then the game keeps being one of the topsellers on Steam and other distribution platforms. The game got over 100 awards and was covered as a phenomenon in the biggest magazines and newspapers all around the world including TIME, EDGE, Washington Post and more. This brings us to the place where we are today. This War of Mine is still selling really well, being one of the most successful indie titles of the last decade. Our next big game, Frostpunk, is right around the corner and you know what? Again our guts are telling us it will leave a mark. We are crossing the borders and redefining the rules of the genre and that’s the road we want to follow. We believe in creating things instead of just copying them. Soon you’ll tell us if we achieved what we hoped for. In the meantime we are not slacking around – we started a publishing program that allows developers from all around the world to release their indie games with our help. The first games are already out there, so you should check them out. That’s our story so far, but we are quite sure there is more to come.
If you are browsing PlayPile looking for a Polish publisher with a serious track record, 11 bit studios fits the bill. Founded in Warsaw in 2007 by industry veterans, this company released its first title, Anomaly Warzone Earth, in 2011. They have grown significantly since then, currently holding 33 games on our database where they act as both developer and publisher. Their output has accelerated over time, with only 13 titles released in the 2010s compared to 20 games in the 2020s so far. Their portfolio spans many genres, but Adventure and Indie games dominate their list with 20 and 18 releases respectively. They also focus heavily on Strategy and Simulator titles. You will find their games on almost every major system, including PC, Xbox Series X|S, Mac, PlayStation 5, and Nintendo Switch. The data shows they are most active on Windows with 31 titles available there. Quality is a strong point for this studio. Their average IGDB rating sits at 76.2 out of 100 across 20 rated games. They have produced eight great titles rated above 80, including This War of Mine: Final Cut, which holds an impressive 89.8 score. Other high performers include South of the Circle and Frostpunk, both sitting above 85. They have one mixed-rated game but no poor ones on record. Their early work like Anomaly Warzone Earth won awards such as the Apple Design Award, setting a standard they tried to maintain with later projects. In 2014, they released This War of Mine, a title that changed their trajectory and earned over 100 awards. The success of this game allowed them to expand into publishing for other indie developers. More recent releases like Death Howl and The Alters show they are still aiming high, with scores in the mid-80s. They have future titles scheduled through 2027, including Frostpunk: 1886 and Moonlighter 2, suggesting a continued push into strategy and adventure spaces. Their history shows a clear shift from mobile-focused shooters to narrative-heavy PC and console games that aim for critical acclaim.
































